My Tracks

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mac
18 Jul 2002, 02:39
This is something I have been wanting to do for a long time now.

I spend a lot of my spare time designing race track layouts. I have done hundreds in the past, and now I would like to share them with my friends on this forum.

Each week I will add a new one to the thread. Please feel free to comment on the layouts, or even add your own to the thread.

Here is the first one - Observation Park.

mac
18 Jul 2002, 02:56
The 1st turn is a tight right-hand hairpin (a good passing place. Turn 2 is a similar hairpin, but a left-hander. This flows into turn 3 - an opening right-hander. The entry to turn 3 also begins an uphill climb. You reach a crest just before the braking zone for the turn 4 chicane, where the track flattens out.

Then is the flat-out run down the back stretch. The track runs slightly downhill until the slight left bend, where it flattens out again.

Turn 5 is another tight, right-hand hairpin, good for overtaking. Next is the uphill left-right turn 6 & 7.

Between turn 7 & 8 is a crest where you start going downhill. Turn 8 is a fast right-hander. As is turn 9. Turn 9 also has a dip on the apex. Immediately after 9 is the fast and slightly downhill left-hand turn 10.

The track flattens out just after 10 in preparation for the flat turn 11 chicane. The exit of this chicane leads into the uphill run through turns 12 (a slowish left) & 13 (a fastish left).

The track continues to run uphill through the 90 degree right-hand turn 14.

The track begins to go slightly downhill just after 14. It continues downhill through the high speed (left-right) turn 15 chicane. Just after the chicane is long right-hander where the track flattens out mid-turn. The final turn (17) is merely a flat-out left kink onto the main straight.

mac
18 Jul 2002, 02:58
The yellow bits are obviously the kitty litter.

The red bits are the stands.

And the grey bit is the paddock.

DNQ
18 Jul 2002, 03:00
Reminds me of Imola in a way...

...I've actually designed a few tracks as well, might scan them in some time.

mac
18 Jul 2002, 03:21
Oh yeah, it runs clockwise.

Peter Mallett
18 Jul 2002, 08:47
Originally posted by mac
.......... You reach a crest just before the braking zone for the turn 4 chicane, where the track flattens out.

..........


That's the Imola bit. ;)

nicholaswhite
18 Jul 2002, 09:03
You should do a circuit made up of some of the fastest/best corners, I'd be interested to see how that would be like. (And I'm not talking ovals here!)

Truckosaurus
18 Jul 2002, 09:22
You should do a circuit made up of some of the fastest/best corners
I noticed the American 'Racer' magazine did an article (or perhaps a series?) on just this idea. I can't recall which corners they used, as I was shamelessly reading the magazine in Border's Books.

DNQ
18 Jul 2002, 09:30
I've seen that sort of thing done numerous times before, I even remember someone made a 'best of' F1 track for GP2, it was good fun to drive on, but nowadays, most of the old corners have been slaughtered or chicance, so it was hardly a brilliant track.

Speedworx
18 Jul 2002, 20:31
I remember reading an article where Coulthard and someone else (maybe Hakkinen) chose their fav corners to make a track. Can't remember where I saw it.

mac: Thats would make a good CART/ALMS track, seems nice and exciting.

rdjones
18 Jul 2002, 22:07
I for one have spent many hours sat board in lectures drawing race tracks instead of make notes............

Raven
18 Jul 2002, 23:42
Great topic mac! That looks like quite a unique and challenging track. 2 questions:

a) What's it's length?
&
b)What did you use to create it?

cos
19 Jul 2002, 00:06
Originally posted by hakkiman
I remember reading an article where Coulthard and someone else (maybe Hakkinen) chose their fav corners to make a track. Can't remember where I saw it.

t'was in the McLaren 'Racing Line' magazine about a year ago, got it free with F1 racing (I think)

mac
19 Jul 2002, 01:50
Originally posted by Raven
Great topic mac! That looks like quite a unique and challenging track. 2 questions:

a) What's it's length?
&
b)What did you use to create it?

a) I haven't worked out an exact length (maybe I should) but I think it'll be about 4.5 kms - similar length to Barcelona.

b) I used the most technologically advanced methods possible! I merely drew the circuit, filled it in with black texta, and scanned it. The one with the track details was just done on Microsoft Paint.

Pete, you're right, that was the bit like the Variante Alta chicane at Imola. The chicane's a bit slower though.

Inigo Montoya
19 Jul 2002, 02:22
Nice work mac! How about whipping that one up for GP4? ;)

mac
19 Jul 2002, 03:11
I would have absolutely no idea how to do it!

It took me a day to figure out how to get it on here!

FastJoel31
19 Jul 2002, 03:58
Mac that is cool- I like to doodle tracks on paper a lot, with heavily wooded areas, paddock, stands, all sorts of good stuff. I would like to see some sort of observation tower that fans could use, like a scaled-down version of the CN Tower in Toronto. I would also make the bridges have transparent walls made of a Plexiglas or something...that would be great!

Keep on drawing! :D

Tristan
19 Jul 2002, 22:19
Back to the track at hand... it IS the first half of Imola, the second half of Albert Park TAGGED TOGETHER!! Isn't it!! Admit it, man!!

mac
20 Jul 2002, 01:49
No it's not. If you look at the map, it might appear like it. But if you imagine driving around it, it is nothing like it. I don't like using other tracks as guidance. I prefer to just design my own tracks, perhaps utilizing aspects I might like from other tracks.

Rutle
21 Jul 2002, 06:16
Strange that a brand new (albeit hypothetical) track comes with two built in chicanes.

Now, call me old fashioned, correct me if i'm wrong, (and any other old cliché you care to chuck around) but isn't a chicane something the FIA have built at a good track to turn it into a worse track.

mac
21 Jul 2002, 12:48
Not necessarily. Chicanes can be tremendous corners if done correctly (Imola chicane at Magny-Cours, for example). The ones that suck are the ones that are chucked into the middle of or just before fast corners to make them slower. Chicanes are also a very good way of testing a car's handling and a driver's ability. Tell me you don't enjoy watching JPM, MSchu, or (in the past) Senna attacking a chicane.

MagnetON
21 Jul 2002, 22:41
mac: I'm assuming you've read FIA Appendix O to the International Sporting Code :)

mac
22 Jul 2002, 05:02
No - why?

mac
22 Jul 2002, 05:27
While I'm waiting for MagnetON to get back to me on that, here's my next effort - Onionstone.

mac
22 Jul 2002, 05:51
I like this one a little more than my first one. Here's how I see it:

Turn 1 is a quite flat, open hairpin and is the 1st passing opportunity of the track.

There is a short, slightly uphill shute to turns 2 & 3. 2& 3 is a fast s-bend. Turn 2 is flat, and the entry to turn 3 is slightly uphill. Between the apex and the exit of 3, the track suddenly starts going downhill.

Almost immediately after 3 is the turn 4 esses section (left-right-left). This is FAST and slightly uphill.

As soon as you exit the esses, you have to prepare for the braking zone for the tight, uphill right-hander - turn 5.

Turn 5 flows into turn 6 (an opening and slightly downhill left-hander). 6 leads the driver (or rider) down the flat-out blast down the back stretch.

At the end of the back stretch is a tight 90 degree right. This, turn 7 is the 2nd good place to pass on the track.

Turns 8, 9 & 10 is a fast downhill right-left-right section.

Immediately out of turn 10, is a tight and flat left, turn 11.

11 flows into turn 12 - an opening, downhill right that leads onto a shortish straight.

At the end of this straight is a tight, flat left, turn 13. 13 is the 3rd and last passing possibility.

Turn 14 is straight after 13, and is another slow corner, this time right.

The exit of 14 sees a steady uphill climb through the fast right-left, turn 15 chicane.

Between 15 and the turn 16 complex, the track flattens out.

The complex at the end of the lap is particularly tricky. The first part is a medium-speed right, immediately followed by a very slow left hairpin, which is immediately followed by an uphill, opening and quite fast right onto the main straight. Straight after the final turn, the track flattens out for the main straight.

Feel free to leave your thoughts - good or bad.

Tristan
22 Jul 2002, 19:46
Hmmm..... as I swill it around my mouth I'm getting.... mmmm...... hints of Suzuka.... with a subtle edge of the second half of Albert park.... and.... what's that flavour I feel on my palate afterwards?? I dunno... it's kind of Imola-ey.

BTW: I hope you didn't think I was dissing your track earlier, mac! I think they're great!! (and very well drawn. What do you use??)

MagnetON
22 Jul 2002, 20:17
FIA Appendix O details the FIA requirements for track design, things like maximum change of gradient, track width, etc. I just thought it might make interesting reading for anyone interested in track designs.

mac
23 Jul 2002, 01:45
Originally posted by Tristan
Hmmm..... as I swill it around my mouth I'm getting.... mmmm...... hints of Suzuka.... with a subtle edge of the second half of Albert park.... and.... what's that flavour I feel on my palate afterwards?? I dunno... it's kind of Imola-ey.

BTW: I hope you didn't think I was dissing your track earlier, mac! I think they're great!! (and very well drawn. What do you use??)

Pen and texta. Very technological of me. The detailed ones are from Microsoft Paint.

I just draw what comes to me. I don't set out with an objective - ie. I'm gonna make this one like Imola. But it's nice to hear some comparisons.

macdaddy
24 Jul 2002, 09:29
A great mind at work, Mac! As for myself, I'd like to build a 2-mile oval with 18 degree banking. The difference being that the banking is reversed, with the top being on the inside of the track, sloping downward toward the grandstands. And if that didn't separate the men from the boys, at the end of the backstretch would be a loop not unlike a rollercoaster. They say that ChampCars could stick to the ceiling at speed, don't they? And halfway down the frontstretch, just before the start/finish line, the track would abruptly drop down three feet. The cars would have to jump over a row of barrels, and to knock any over would mean a drive-through penalty. Better soften up the springs a little! Actually, forget the oval idea. Lengthen the track a little and make it a figure-8.

MagnetON
24 Jul 2002, 11:54
If you do the maths on such a track the problem with a loop is the actual g-force to get up and over would squish a driver like a bug. Also no sanctioning body would license such a track as there would be MASSIVE safety issues regarding what happens if some poor unfortunate doesn't have enough speed to make it over the top.

Although it DOES sound cool ;) ;)

As for the figure 8, oh yeah, I'm assuming you want the crossover to be on the same level!!!! The marshals would LOVE you for that one :)

Minardi fan
24 Jul 2002, 14:50
I've designed loads of tracks too... I like your designs a lot - much more interesting than the Mickey Mouse tracks of modern F1... :D (Oh, and Albert Park was my first thought when I saw the first one!!!) :)

mac
25 Jul 2002, 00:59
Thanks Minardi fan!

mac
29 Jul 2002, 09:27
After witnessing the latest in modern track design at Hockenheim this past weekend :(, I thought I'd post my latest effort - Oyster Cove.

mac
29 Jul 2002, 09:58
Oyster Cove is probably my favourite so far. It is a demanding track, with a variety of fast and slow corners, as well as 3 good overtaking places. It will demand a machine that handles particularly well, due to the quite prominent direction changes.

Turn 1 is a 90 degree flat right-hander, and is the first good passing spot.

The turn 2 complex is a fast right-left-right-left esses section and is also flat.

Turn 3 is the slowest corner on the track, and is shortly after the turn 2 complex. The approach to turn 3 is slightly uphill, and the exit is slightly downhill.

Turn 4 is merely a slightly downhill flat-out kink, leading onto a straight.

The straight begins to run uphill at the exit of turn 4. The track flattens out before the braking zone for turn 5.

Turn 5 is a sharp and slow left hand almost-hairpin and represents the 2nd passing place on the track.

At the exit of turn 5, the track begins to to uphill towards the ultra-fast turns 6, 7 and 8.

Just before the entry to turn 6, the track begins to go downhill.

6, 7 and 8 is a fast, but tricky right-left-right. Turn 6 is downhill and a more gradual corner than 7 & 8. Turn 7 is immediately after 6 and is also fast, but is a sharper turn. Straight out of 7 is the fast, double-apex right turn 8. The track flattens out for turn 8.

Shortly after turn 8 is the turn 9 esses. Turn 9 is an uphill section comprising a right-left-right and is really a medium-speed, slightly spread out chicane.

Between turns 9 & 10 the track begins to go downhill. Turn 10 is a right-left esses combination. The right part is not a hard turn and goes slightly downhill. The left part is a harder turn than the right, and the track flattens out for this turn.

Turn 10 leads you onto the next (and final) straight of the lap. This is a flat straight and takes you up to turn 11 - the 3rd and final passing place on the track. Turn 11 is a flat and slow double-apex 180 degree right-hander, basically comprising 2 90 degree rights. However, the corner is taken as 1 turn.

Straight out of turn 11 is the triple-apex turn 12 left. Turn 12 is uphill and pretty much flat-out. The track flattens out again on the 3rd apes of turn 12.

Immediately after turn 12 is the fast and quite long, right-hand, turn 13.

The final turns, 14 & 15 are the final of the lap and lead you onto the main straight. 14 and 15 are shortly after 13 and are a fast left-right esses section. This section is flat, and the main straight also remains flat.

*The colours on the map have changed. I have now added some tarmac run-off to some corners. They are now grey and the paddock is now blue.

What are your thoughts?

Speedworx
29 Jul 2002, 21:15
Oyster Cove looks good.

Speedworx
29 Jul 2002, 21:17
Just got around to looking at Onionstone.

Also looks very good.

If anyone knows how, maybe they could make these tracks for SCGT.

mac
30 Jul 2002, 04:05
I would have no idea. As I said earlier, it took me a day to figure out how to get them on here.

Rutle
30 Jul 2002, 05:52
mac - do you design these circuits with an existing terrain in mind - or do you make up the terrain as well. Just curious.

mac
30 Jul 2002, 08:42
I usually make up the terrain. As I don't own any great heaps of land (or know of any suitable for a racing track), I make up the terrain. I like to think that I could apply most of my tracks to most areas of land that are big enough.

Lee Janotta
2 Aug 2002, 15:52
Hi Mac. Onionstone looks good, not sure about the others, they are a bit tight... Would you mind if I added a design to the thread? I'm working on one presently that goes with the earlier idea of making a track based on all the best corners... It's a blend of the previous Hockenheim, the Nurburgring Nordscliefe, Brands Hatch GP, Cadwell Park, Laguna Seca, and Linas-Montlehery, with Michigan International Speedway and Darlington thrown in for good measure. Very fast and dicey GP course, lovely and flowing little 2-mile club course, lots of scenery and elevation changes, passing opportunities, long and short ovals as well.

Eh, I'll show it to you when I'm done. :)

Shinners
2 Aug 2002, 20:06
Think you should have a word in Ernie's ear straight away Mac :)

Shinners
2 Aug 2002, 20:17
oops, sorry Bernie, spelling mistake - the result of a long day and a very long night ;)

DNQ
3 Aug 2002, 02:08
Bloody hell, were do you get the names from :laugh:

I like your tracks, but I don't think they'd be that good for Formula One, they are a bit tight. Onionstone is the best of them all.

DNQ
3 Aug 2002, 02:17
Today I am REALLY bored, so I will add a track later perhaps.

Jordi
3 Aug 2002, 13:40
I will also add tracks, but I will have to design them in Paint directly, as I don't have a scanner...

Lee Janotta
4 Aug 2002, 00:15
Okay, this is the first "complete" version I could do... Other pieces of track which form a club course, national circuit, and other parts will come later.

I'll also add photos from other tracks which illustrate elevation changes and views of corners similar to these. For reference, the larger oval is 1.5 miles in length, an except duplicate of Michigan.

If you've raced at Cadwell Park, you should notice I lifted the Mountain and the esses just afterwards, and dropped them into that section in the lower right area.

As the track leaves the first oval, is runs through a gap in the stands. It enter the second oval likewise, but leaves it by cutting down into the infield, and then passing thru a tunnel. It re-enters the larger oval by going through another tunnel, running onto the drag strip in the middle of the oval, and then onto a short road to the right leading back onto the oval at the start of the banking.

Hope ya like!

The name, by the way, is Rocky Mountain International Raceway, and while I don't have a specific plot of land picked out, should be within two hours of Denver, Colorado.

emmer
5 Aug 2002, 00:32
hm mac i know chicanes may be good but you seem to love them, huh? :confused:

this topic reminds me that game for genesis "ayrton senna's super monaco gp ii" for which senna have designed two tracks. it was possible to racing in these both + his kartrodome.

sadly this game was fun but the tracks lenghts weren't real. anyway it was interesting to see some tracks designed by him.

i like tracks with fast turns and long straights, such as the old interlagos. :cool: :cool:

Mark F1
5 Aug 2002, 01:05
Hi Mac, nice designs there, I especially like Oyster Cove as it looks like quite a fast free flowing track, not like some of the current F1 tracks, i.e Hungaroring ;)

I myself have designed loads of F1 tracks and wouldn't mind showing them on here but I've got a problem.

Somehow my Microsoft Paint has disappeared from my PC so I've been drawing my tracks by hand. With one particular track I scanned it into my PC, resized it and saved it onto my hard drive as a BMP image, but the image turned out to be 3.04 MB.

I'm just wondering if there is any way that I can convert this into a Jpeg or Gif image that I can easily post.

Thanks in advance for any advice :) :)

mac
5 Aug 2002, 03:27
Originally posted by Shinners
Think you should have a word in Bernie's ear straight away Mac :)

He wouldn't listen :( . He has his best mate, Mr Tilke designing rubbish.

Lee - that track looks COMPLEX. Should provide some good racing down the two main straights. How do the ovals mesh with the road course?

DNQ - I get the names of places I know and change them. I'm starting to run out of ideas though!!

emmer - I don't LOVE chicanes - but there is a time and a place for them if done correctly.

Mark - I've got no idea. When I click on "Save As", I just go down and change the file type to JPEG.

Thanks for the kind words all and if you want to share any designs, feel free. I'd love to have a geez.

I like my tracks to consist of many different aspects. I don't like tracks that you can clearly see have been DESIGNED. I like a circuit to appear as if it was just a random piece of road, and someone wanted to have a race on it (ie. Spa).

Lee Janotta
5 Aug 2002, 05:52
Mac: On this new facility map, you can see a pair of tiny purple areas which show a pair of tunnels running under the banking used to enter/exit the ovals at two points... The other two places where the road course and ovals meet are simpy Montlehéry-style blends with a flat section of the oval.

It's hard to see with the image this small, but you can still make out the spectator/camping areas (raised on mounds when _very_ close to the track) in orange, the access roads, paddocks, pits, parking, runoff areas, and the GP, national, and club circuits.

Tye
5 Aug 2002, 10:09
Originally posted by mac
Not necessarily. Chicanes can be tremendous corners if done correctly (Imola chicane at Magny-Cours, for example). The ones that suck are the ones that are chucked into the middle of or just before fast corners to make them slower. Chicanes are also a very good way of testing a car's handling and a driver's ability. Tell me you don't enjoy watching JPM, MSchu, or (in the past) Senna attacking a chicane.

I agree that chicanes add quite a challenge to any track,if located at the right part of the track.

Personally,I like the chicane at Suzuka after the very fast 130R left hand corner before the start/fiish straight.

I think it is a real challenge for a driver to successfully pass another car going into that particular chicane because of the 130R corner.It all starts at the Spoon curve,as a driver you exit that corner and are flat out along the straight that leads to the 130R corner and into the chicane.It takes alot of courage to follow a car through the 130R to get close enough to have a chance to pass going into the chicane.A driver would be losing his front end grip due to the bad air from the car in front of him.I think that is a real challenge for any driver.

I think that the circuit revisions to the track at Imola following 1994 are a perfect example of putting chicanes in the wrong place.The chicanes at the very fast Tamburello and Villeneuve corners are completely out of place,I know the FIA had to react,but come on ,lets get over the losses, as sad as they may be, and restore Imola to it's former glory.I can't imagine putting a chicane at a corner named after Gilles Villeneuve.It was once a great track.

Tye

DNQ
5 Aug 2002, 10:42
Bloody hell, it's the Lee Janotta Motor Racing SUPER COMPLEX! How long is that big track?? Must be edging 50km :) Nice facility in anyone's books.

My cicuit is called "Telstra Motordrome Queensland" in deference to Telstra who have pumped in millions of dollars to build the facility.

The full track is five kilometres in circumference, built to be run under two configurations - Grand Prix and Club layout - the Grand Prix circuit comprises of the entire track, whilst the Club track skips the hairpin.

The circuit is located in South-East Queensland, North of Brisbane, and is a reasonably fast, medium to low downforce drivers circuit, with one notable passing oppurtunity, the hairpin. Elevations changes features notably in the tracks character - the run to the hairpin is particularly angled.

The club layout bypasses the hairpin, and is suitable for smaller state events for which smaller crowds and marshalls are present.

The dog leg after turn one is for go karts.

The track is capable of holding most races, from open wheelers and tin-tops to touring cars.

TRACK DIRECTION - Anit-Clockwise

mac
5 Aug 2002, 11:23
Hey DNQ, that's a pretty cool track. You could probably also pass into the first turn.

Question - have you thought about running it in the other direction? It could work, from what I can see.

mac
5 Aug 2002, 11:26
Here is my latest, and my favourite so far - Hometown Raceway.

mac
5 Aug 2002, 11:58
Hometown raceway is an undulating mix of fast, medium and slow speed corners. And for you chicane-haters, there is not one chicane in sight. The track features 16 turns - 9 left and 7 right. There is one great passing opportunity and 2 half chances for passing.

The main straight is flat. Turn 1 is a sharper than 90 degrees left and represents the best passing chance. From the apex of turn 1, the track begins on an uphill climb towards turn 2.

The track flattens out at the entry to turn 2 - a fast left. From the entry to just after the apex, the track goes slightly downhill. Just after the apex, the track begins going uphill again.

Turn 2 flows immediately into the very fast turn 3. Turn 3 is an uphill right.

Turn 3 flows directly into the blind turn 4 left. On the entry to 4, the track begins to go downhill. Turn 4 is a long, medium speed, downhill left-hander.

Immediately after turn 4, one must negotiate the tight and tricky 90 degree turn 5. One must begin braking for turn 5 before the exit of turn 4. What makes this corner tricky is the fact that at the exit of turn 4, the track goes more steeply downhill. This produces an off-camber corner. From the apex of turn 5, the track is flat.

Midway between 5 & 6 the track goes downhill. Turn 6, a 90 degree right, is shortly after turn 5. Just after the entry point of turn 6, the track begins going uphill. A good exit from 6 is essential, in order to get a good run through 7, 8, 9 and down to 10.

Out of turn 6 sees the start of the roller-coaster ride. This section is one for the fast-corner freaks. The track continues uphill all the way from turn 6 through turn 7. Turn 7 is a fast uphill left.

Halfway between 7 & 8, a there is a crest and the track begins to go downhill. Turn 8 is a FAST, long and open turn. At the end of the apex, the track begins to go uphill again.

At the very exit of turn 8 there is a slight crest and the track begins to go gradually downhill.

The track continues on this same gradient through the turn 9 right kink.

The track continues downhill to turn 10. Turn 10 is a 90 degree opening left-hander and is a possible passing opportunity. The approach is downhill and fron the apex the track becomes more steeply downhill. Just before the exit, the track flattens out.

The track remains flat for the double apex left at turn 11.

Just before the 90 degree right (turn 12) immediately after 11, the track begins going uphill.

Just before the fast turn 13 right-hander the track begins going downhill.

Midway down the next relatively short straight, the track becomes flat.

Turn 14 is a 90 degree left-hander. Here, the track is flat and it is the last possible passing spot.

The track remains flat through turn 15 - another 90 degree left whose entry is the exit of the previous corner.

A good exit from the turn 16 right is essential for a good run down the main straight. 16 is immediately after 15 and is also flat.

Jordi
6 Aug 2002, 23:45
Now, here's my first track.
Turn one is like Paddock Hill at Brands, but longer. After that there's a wide-quick S and the uphill begins. Then there's two slow corners still going up till the highest point. Then the straight leads to a hairpin and then you literally drop down. Dropping like a stone, like the Corkscrew at Laguna or at Bathurst. Then there's the fastest part, first plain and then after another slow corner, a rapid downhill making the braking for the last two corners difficult.

It has no name... I guess I'd call it the Greg Moore circuit.

Lee Janotta
7 Aug 2002, 03:09
Hmm, I like the layout and elevation changes a lot Jordi, but you're not going to have _any_ passing there, with the way you've set up the approach to the hairpins. Make them constant or increasing radius turns, and then it'll be excellent.

mac
7 Aug 2002, 04:13
Some pretty fast turns there Jordi. Looks like a heap of fun to drive.

However, I agree with Lee - I doubt there would be much passing there.

Jordi
7 Aug 2002, 19:02
Who cares about the passing really? This track would never really be raced in modern F1... In old F1, you'd have passing here and in any track...

But my next one will be more like that. And it'll be FAST.

Jordi
8 Aug 2002, 20:28
OK, this is called Das Supatrak.

It's what I'd like in a racing track. Speed, Speed, Speed, banking and length. It's past 6 km.

The first 3 km are the most part of an oval like Indianapolis. Two corners slightly banked, a short-chute between them and two loooong straights before and after.

After that, turn 3 is a chicane, Indy-F1 style, and so does the corner that follows. Then turn 5 is a second gear corner, with a short straight and a fairly quicker chicane. Then a long straight.

until turn 7, another 2nd gear. Then a looong straight with a kink in the middle, leading to the 3rd chicane, slower, and then a short straight till the 180º, banked Karusell corner.

The last corner is a 90º, vital for a good run till the first corner.

mac
8 Aug 2002, 23:21
That one looks good too. Combination of Monza and Indy road course. I see 3 passing spots at turns 1, 3 and I think it's 9. Very long too.

DNQ
9 Aug 2002, 08:43
Wow, that is a bloody weird looking circuit!

Jordi
9 Aug 2002, 19:26
It's weird, yeah, but this way it doesn't use a ton of space. It's all in a rectangular space, like Montmeló or Magny-Cours.

Speedworx
10 Aug 2002, 20:35
supratrak looks good.

hometown looks weird.

canada doesn't look that good.

mac
14 Aug 2002, 00:46
Here is the latest mac-designed circuit - Paradiso.

mac
14 Aug 2002, 01:18
For anyone who hates chicanes, unlucky. Because Paradiso's got 3 of them. Paradiso is palm tree lined and contains 3 good passing places and 2 half chances to pass.

The main straight is perfectly flat. Turn 1 is a medium speed right hairpin. It is also flat and the 1st good chance to pass on the track.

Immediately out of turn 1 is another long, flat straight down the back of the paddock.

Turn 2 is the first chicane (left-right) and the 2nd passing place on the track. Here the track is flat.

Straight after this chicane is the double-apex, flat-out left-hander. You accelerate right through through this corner. Between apexes, the track begins to go uphill.

Turn 4 is FAST. It is a long, right hander and will be flat-out in most cars (it may require a slight lift in others). Towards the end of the apex, the track changes from going uphill to going slightly downhill. Shortly after the exit of 4, the track begins going slightly uphill. There is a short straight after turn 4 leading to turn 5.

Turn 5 is one of the difficult chances to pass. It is an uphill, 90 degree right-hander. Shortly after turn 5, the track begins going slightly downhill.

Turn 6 is a tricky left-right chicane. The approach goes to the left, making braking tricky. After the chicane the track goes slightly to the left. The track flattens out during the left-veering approach to the chicane.

Turn 7 is a fast left. There is a dip on the apex of the turn.

Immediately after 7, is a tricky double-apex right (turn 8). It is quite fast. The 1st apex is flat and between apexes the track begins to go downhill.

The track continues downhill through turn 9, a fast left-hander straight after turn 8.

Turn 8 leads directly into the carousel (turn 10). The track flattens out before 10, and on the exit, the track begins to go uphill. Turn 10 leads onto the back straight.

About 2/3 of the way down the straight, the track flattens out.

Turn 11 is a flat, 90 degree right. 11 is a great passing place.

Turn 12 is shortly after 11 and is an opening, pretty fast left.

Immediately after turn 12 is the fast turn 13 right. This corner opens up. The track runs slightly uphill through turn 12 and slightly downhill through 13. Turn 13 is also slightly banked, giving good grip.

The track runs slightly uphill to the turn 14 left kink. At the apex of the kink, the track flattens out.

After a short straight is the final turn (15), the left-right chicane onto the main straight. This is a possible, but very difficult place to pass. Perfect chance for a last-lap desperation dive (possibly ending in tears).

Jordi
14 Aug 2002, 21:25
Paradiso looks like one of those tracks where there's always action happening. You don't really get to rest, you are all the time cornering!
It reminds me of Surfers Paradise, with so many chicanes.

mac
16 Aug 2002, 01:28
Thanks Jordi. I'll take that as a compliment! However, there are 3 straights where you could have a bit of a rest. The rest of the track is pretty full of corners though, isn't it?

Jordi
16 Aug 2002, 19:31
Yeah, lots of corners!

I'm working on another two... one will be one around the streets of Vilafranca, my hometown.

At least we have ideas, not like Tilke, he just does straight-hairpin-straight!

Jordi
17 Aug 2002, 23:03
I wonder how does one become a professional track designer...

mac
18 Aug 2002, 01:06
I don't know, but I'd love to find out.

Speedworx
18 Aug 2002, 19:29
Paradiso looks really good. That should be a real race track.

Tristan
18 Aug 2002, 21:52
Reminds me a lot the Hungaroring. Take that as a compliment/insult as you wish!!

Jordi
19 Aug 2002, 03:36
another one

This is the E track, because it's E shaped. (stupid name I know)

After start/finish, turn 1 is the classic hairpin. It is very wide to improve space in the starts.

A straight leads to turn 2, a constant radius and long turn.

Another straight leads to 3a and 3b, intended to decrease the radius each time leading up to turn 4. This should be a technical section.

Turn 5 is banked and leads fast to the right-left-right turn 6. This turn is similar to Suzuka's triangle.

Turn 7 is a radius increasing turn, short, leading to the straight and then the closed turn 8.

A straight with a kink leads to turn 9. Turns 8 and 9 are similar to Remus in A1-Ring, and should provide passing.

Another straight leads to turns 10 and 11, which are very similar to the last two corners of Surfers Paradise. Line is very important to get a good run in the straight.

What do you think?

mac
19 Aug 2002, 09:43
Plenty of passing on that one, Jordi. Should provide plenty of good racing.

Jordi
19 Aug 2002, 18:56
It's quite inspired in A1-Ring and Suzuka, to be honest.
I think it's a little bit like a "stop and go" track, with a number of heavy braking zones and long straights.

Jordi
20 Aug 2002, 18:47
Ending my next project... a track around the streets of my hometown, Vilafranca!

Tristan
20 Aug 2002, 22:52
Ohhh there's already the EXCELLENT track arount the streets of Norwich!! SUPERB it is. Seriously, they should do it!!

Jordi
20 Aug 2002, 23:21
I haven't seen that one!

mac
28 Aug 2002, 11:49
I haven't put a track up here for a while now. But I've got two more to pop on here.

The first one is Vorsley Raceway.

mac
28 Aug 2002, 12:16
Vorsley runs clockwise.

Turn 1 is at the end of the long main straight. It's flat and quite tight. It is the best passing spot on the track.

There is a short, flat run to turns 2 & 3. Turns 2 & 3 is a very fast right-left esses section and is also flat.

Turn 4 is a long, right-hand carousel corner. Between 3 & 4, the track goes slightly uphill. On the approach to turn 4 is a slight left kink where the track flattens out for the carousel. Out of the carousel is another slight, left kink, very similar to the one on the entry.

Next is turn 5 - a very fast, downhill, left turn.

Shortly after turn 5 is the braking area for the turns 6 & 7 left-right esses. The first part of this section is flat, while the right turn is uphill.

The track continues uphill untill the braking zone for turn 8, where the track begins to run slightly downhill. Turn 8 is shortly after turn 7, and is the slowest corner on the track. It is a very tight right-hander. At the apex of 8, the track flattens.

Not long after turn 8, is another esses section, here turns 9 & 10 is a right left section. It is faster than the previous esses complex, and is downhill.

Turn 11 is a very fast left, not long after 10. The track continues downhill through this turn.

Pretty soon after 11 is turn 12. This is a slower, medium speed left. From the entry of 12, the track begins uphill.

Turn 13 is over a crest. The track continues uphill to the entry of 13, where the track flattens out. This turn is yet another fast left.

Shortly after 13, the track begins going slightly uphill again to turn 14. Turn 14 is a right hairpin. The track continues uphill through this turn. Turn 14 is a slight chance for a passing opportunity.

Out of turn 14, the track is still going uphill. Midway between 14 & 15, the track begins to go ever so slightly downhill.

15 & 16 is another esses section. However, this one is for all you hairy-chested, fast corner freaks. It is right-left, very slightly downhill and fast.

Shortly after 16, the track flattens out again. There is a shute before turn 17. Turn 17 is a slow, flat, tricky right hander. It is another tough chance to pass. It is quite tight, but opens up in a slightly awkward manner.

Turn 18 is nothing more than a kink onto the main straight.

mac
28 Aug 2002, 12:20
And here is the second - Peacock Park.

This is one of my all-time faves, that I have ever done.

mac
28 Aug 2002, 12:58
As stated previously, I love this track. I reckon it would be an awesome drive, and would produce great racing, and great spectating.

The main straight is flat. As is the slow, tight right-hander at turn 1. This is the best place to pass on the track.

Out of turn 1 is a short straight to turn 2. Turn 2 is a flat, fast right-hand turn.

Immediately after 2, is the braking zone for the chicane. Turns 3 & 4 is quite a slow, right-left chicane and is also flat.

Out of 4 is a short shute to the fast left-right esses section. The turn 5 & 6 esses is uphill and fast. Just after the apex of the right, turn 6 part of these esses, the track flattens out, creating a crest.

Turn 7 is merely a flat-out, left kink between 6 & 8. From the apex of turn 7, the track begins to run slightly downhill. The run between 6 & 8 builds up some good speed for the ultra-fast turn 8.

Turn 8 is very fast. It is a double-apex right. It is slightly downhill, and slightly banked. The 1st apex is slightly tighter than the 2nd, and the power is fed on right through the 2nd apex. Did I mention turn 8 is fast?

After turn 8, there is a straight. If you get a good run out of 8, there is a chance to pass going into 9. This straight is slightly uphill. Turn 9 continues slightly uphill and is a very tight right.

Turn 10 is immediately after 9 and is a fast, left. The track continues uphill through turn 10 and flattens out between turns 10 & 11.

Turn 11 is a flat and pretty fast right, shortly after 10.

There is a short shute to the turn 12 right-hander. This is also flat and is probably the slowest corner on the track.

Out of 12 is another short shute to the fast, downhill left at turn 13.

Shortly after 13 is turn 14. 14 is another left. It is faster than 13 and is downhill - but less downhill than 13.

Immediately after 14 is the braking zone for turn 15. At the start of this braking zone, the track flattens out. Turn 15 is a flat, medium-speed left.

The final turn, 16 is soon after 15. It is a right-hander and is also flat, but it is slower than 15. It is important to get a good run out of 16 for the blast up the long, flat main straight. The last two corners would be good for watching drivers flinging cars through corners.

I reckon it would be a super lap.

Jordi
28 Aug 2002, 19:05
These two tracks seem very fast and fun drives. Peacock does look awesome, great flow, and quite fast. I like fast tracks :)

mac
4 Sep 2002, 07:38
Here is my latest track - Pearl Bay.

mac
4 Sep 2002, 07:40
Sorry, here it is - Pearl Bay.

mac
4 Sep 2002, 08:04
Pearl Bay is one of my shorter tracks with a total of 14 turns and 3 places to pass.

The main straight is flat. As is turns 1 & 2. These turns make up the chicane at the end of the main straight. This quite tight right-left chicane is the first good passing opportunity.

Out of the chicane is a series of high-speed right kinks. The first one is turn 3 and is straight after turn 2.

Shortly after turn 3 is the fast turn 4. Turn 4 is made up of 2 fast right kinks. Between 3 and 4 is a crest where you begin going slightly downhill.

After turn 4, the track begins going uphill through a very slight right kink, and as the track veers to the left (turn 5), up to turn 6.

Turn 6 is a slow right-hander. The track goes slightly uphill through 6. At the exit of turn 6, the track starts going downhill.

Turn 7 is immediately after 6. It is a downhill left turn and leads into the short shute before the tricky turn 8.

Turn 8 is a fast, downhill and opening left-hander. This is a difficult corner, and the exit is important as it leads onto a straight.

The track continues to veer left for a while after the actual turn 8. When this part straightens out, the track flattens out.

Turn 9 is a slow right at the end of a straight and represents the second good place to pass on the track. Turn 9 is flat.

Out of turn 9, the track begins to go slightly uphill through the fast and tricky turn 10 right-hander.

Just at the entry to turn 11, the track begins to go more steeply uphill. Turn 11 is a fast, uphill left. It is one for the fast corner freaks.

Turn 12 is an even faster turn to the right. On the exit, the track flattens out.

Next is a long, flat straight, leading to turn 13.

Turn 13 is a slow, opening, right hairpin. It is flat, and the last good place to pass on the track.

The last turn is a flat, medium speed left onto the main straight. This is important for a good run onto the main straight.

Jordi
4 Sep 2002, 19:36
It reminds me of Suzuka, quite fast, and one or two breaks in the middle. Turn 13 would be a good place for last-lap desperados

Jordi
4 Sep 2002, 23:10
OK, here's the street track at my hometown, Vilafranca del Penedès:

The home straight (Balcó de les Clotes) goes first downhill, then flat until the kink that leads to the first hairpin, a zone for overtaking.

After that the track goes again uphill (carrer Progrés) until a 90-degree corner. Then a long curbing street (carrer Eugeni d'Ors) which is very much in the style of Surfers Paradise. There are two little chicanes in the middle of it, which are quite fast.

The straight leads to a decreasing radius corner. After this one, a short chute (carrer Amàlia Soler). Then comes a mid-speed chicane leading to another straight (carrer St. Pere)

Then comes the next overtaking opportunity, a slow corner. Drivers will have to get a good run at the previous chicane to pass here. The short straight that comes after that (Rambla St. Francesc) leads to another slow corner.

Then the straight (Rambla Ntra. Senyora- Carretera d'Igualada) leads to a slow left-right sequence. The subsequent straight (carrer Dr. Zamenhof) brings another 1/2 passing opportunity, another slow corner and a long straight (carrer Barba i Roca/ carrer St. Sadurni) brings us to the last two corners.

The first one is a definite passing opportunity, and the second one is a slow corner just to enter the home straight.

A tough track.

Jordi
4 Sep 2002, 23:12
by the way, "carrer" means street, "carretera" means road, and the little X is where I live!

mac
5 Sep 2002, 00:00
That track is the illegitimate love child of Surfers Paradise, Long Beach and Houston. They had a threesome and no-one knows who the father is.

I like the section from the 2nd corner right around to the slow right. I reckon that would be good.

It's fun to do a racetrack around your house. My Hometown track is based on the streets around my house.

Jordi
5 Sep 2002, 19:17
I hadn't thought about Long Beach and Houston... but they are all typical street tracks I guess...

I had always dreamed of having a racetrack in my backyard... Maybe I should move to Fiorano or Imola then...

Number Juan
5 Sep 2002, 20:36
come out of the last corner and you're into a new lap, the start/finish straight is very short and before you know it, you're already through turn 1 which is flat at around 180mph and once you're through that, you're rapidly approaching turn 2 which is a tight right-hander, tighter than 90 degrees just, but the track falls away slightly - good overtaking point, the track gets wider now and leads into the 2nd part of turn 2 which is a flat-out accelerating corner which leads into a short straight.

once you're on this straight, the track flattens out and turn 3 is up ahead - this is really an approach corner to turns 4+5 but, after turn 3, you've got time before the next corner - turn 4 is a fast 90 and there is a short run up to 5 where it is nearly flat with a short straight to turns 6 and 7 - which are much like turns 4+5 but turn 6 is tighter and turn 7 is flatter-outter. you go into turn 8 which is flat-out and into a long straight which is very wide. cars reach up to 205mph here before the hairpin turn 9 which is a stunning overtaking zone if ever there was one, after this stunning corner, we have a long accelerating corner, turn 10 and a short-medium sized straight into the super-fast turns 11+12 which are taken at near gastronomical speeds of 160-170mph with a short straight between turn 12+the long turn 13 make the approach to turn 14 and very fast one. turn 13 is a gut-wrenching humdinger of a corner - cornering speeds rivalling 4Gs. turn 14 is a light hairpin right, but a good overtaking zone, and now into the mighty lake straight - nigh-on 40 seconds of full-throttle MADNESS!!! speeds in excess of 210mph here for a long time, great slipstreams, and into the turn 15 and run-in to turn 16 the last corner of the track, still doing 210mph when you reack braking - perhaps the most hair-raising braking ever, stunning overtaking and into another lap.

Number Juan
5 Sep 2002, 20:48
didn;t post my track...here goes ;)

mac
6 Sep 2002, 00:47
Looks good, NJ. I can see 3.5 overtaking places. And I reckon turns 11, 12 & 13 would be sensational (they remind me a little of Sepang). It's a little bit different, but I reckon it would produce some good racing.

Jordi
6 Sep 2002, 01:00
looks quite fast... very technical..

mac
10 Sep 2002, 00:31
Here is my next track - Pickering Field.

Sherman
10 Sep 2002, 00:45
How long does it take you to come up with the names for the tracks?

Jordi
10 Sep 2002, 00:48
layout looks tortuous, many road flicks

mac
10 Sep 2002, 01:01
Pickering Field is a track with a lot of direction changes, lots of corners, and I reckon 2 genuine passing places, and two half chances.

The main straight is long and flat. Turn 1 is also flat. It is a quite slow and tight right-hander. This is the first passing spot on the track.

Turn 2 is a long, very fast, flat right-hander.

Turn 3 is a flat left-right chicane. The first part is tight, but the second part is flat-out. You would get on the gas as you exit the first part of this chicane. It may be possible to duck up the inside under braking for turn 3.

The short shute between 3 & 4 is slightly uphill. This gradient continues through turns 4 & 5. Turns 4, 5 & 6 is a fast, slightly uphill left-right-left combination. Between turns 5 & 6 the track flattens out.

Turn 7 is a flat, slowish, medium-speed right, immediately after turn 6.

The exit of turn 7 begins the fast downhill run to the turn 12 carousel.

Turn 8 is a flat-out, downhill, double-apex right.

Shortly after 8, is another very fast turn - turn 9 - a pretty scary downhill left.

Turn 10 is again shortly after turn 9. It is a flat-out right and continues downhill.

After turn 10 is a short, downhill straight to turn 11. But you are carrying so much speed out of 9, that it might be possible to duck up the inside, under braking for the medium speed, turn 11 chicane.

Turn 11 is a downhill, medium speed, right-left chicane.

The long turn 12 carousel right-hander is almost immediately after turn 11. Between 11 & 12, the track flattens out. Turn 12 is slightly banked, and just after the apex, begins the climb up the hill to the turn 16 hairpin.

Out of the carousel is a short, uphill shute to the turn 13 chicane. Turn 13 is an uphill, left-right chicane.

After 13 is another short, uphill shute. This one curves to the left just before the fast, turn 14 right-hander. Turn 14 continues uphill.

Shortly after 14 is the turn 15, medium speed, uphill, left-right esses.

Then there is another short, uphill shute before the hairpin. The track flattens out at the braking zone for turn 16. Turn 16 is a flat, left hairpin.

A good exit from 16 is important, as it leads onto a long flat straight. The last turn, turn 17 is at the end of this straight. It is a tight, flat right-hander and is the last (and a very good) place to pass on the lap. Out of this is a slight left kink and a blast back down the main straight.

mac
10 Sep 2002, 01:02
Originally posted by Sherman
How long does it take you to come up with the names for the tracks?

I am running out of them! I just take a place I know, and tinker with it a little.

Jordi
10 Sep 2002, 19:07
I think there are two parts, one, very Surfers Paradise like, many chicanes, and not too fast. The other part is very fast and sweeping.

Lee Janotta
19 Sep 2002, 15:30
Okay, I've got another one!

With the EuroSpeedway being going bankrupt, and the current lack of a single venue in Germany both worthy and capable of hosting the Grand Prix, I figured I'd come up with an idea which would solve both problems. :)

So here it is! The Lausitzring GP Strecke!

mac
20 Sep 2002, 15:08
Goodness me, you're tracks are long, Lee.

Some good passing spots, long straights and a few quick corners. Pretty good I say.

Although, you'd probably cover a GP distance in 3 laps. ;)

mac
21 Sep 2002, 00:24
Here is my latest effort - Pitt Point.

Question - which current Formula One track was it's inspiration?

I'll post the detailed map and circuit details later. I'm off to cricket training now.

Lee Janotta
21 Sep 2002, 05:41
Originally posted by mac
Question - which current Formula One track was it's inspiration?

I'm gonna guess Hackedinhalf... It's better than Tilke's design, but seems to have a lot of the same corners.

Lee Janotta
21 Sep 2002, 05:49
Originally posted by mac
Goodness me, you're tracks are long, Lee.

It's my German ancestry. Never do anything half-assed, ESPECIALLY race tracks! And this _is_ a German track, after all. ;)

But my designs always include shorter track layouts for club racing or slower cars. Can't expect a Formula Vee to run on the same massive course as an F1 car... Though some people who currently have a _lot_ of power in racing think it works fine to have F1 on glorified go-kart tracks... :rolleyes:

Some good passing spots, long straights and a few quick corners. Pretty good I say.[QUOTE]

Thanks!!! I like this one a lot... The fact the facility already exists gave me a lot to start with... Was just a matter of making the very most of the existing roads, and adding on a few crucial bits to give the track some character.

Although, you'd probably cover a GP distance in 3 laps. ;)

Good... No time for pit stops that way! ;)

Lee Janotta
21 Sep 2002, 06:03
Oops, I forgot to even mention, like all my tracks, it runs counter-clockwise... :)

Sorry about the bad formatting in my last post... I probably shouldn't post when I'm so tired. http://www.mansun-nl.com/smilies/sleeping.gif

mac
21 Sep 2002, 07:26
I said CURRENT F1 track, Lee. Keep guessing people.

Pitt Point is a track all about rhythm.

You blast down the flat main straight and mash the brake pedal for the tight left turn 1. This is a good passing place.

Turn 2 is a long, flat-out, left bend. The first part of it goes slightly uphill. There is a crest right at the very end of the turn where the track starts going downhill.

Turn 3 is a tricky, double apex right. The track runs downhill to the first apex, where the track flattens out. The track remains flat for the second apex.

Shortly after turn 3, the track begins uphill again. It continues uphill through the right-hand part of the turn 4 esses. On the apex of the left part of these esses, the track flattens out abruptly, creating a crest. This is a pretty quick esses combination.

The track remains flat for the tight left (turn 5) shortly after the esses. This is slightly tighter than 90 degrees.

There is another esses section shortly after turn 5 in a similar configuration to 4. Turn 6 is also right-left and reasonably quick. The track goes uphill right through the sequence.

Turn 7 is is a flat left-hander. It is slightly more than 90 degrees.

Turn 7 runs into yet another esses section. It is right-left again, but tighter than the previous ones. Turn 8 runs downhill.

There is a flat short shute after turn 8. This leads into the slightly downhill left-right esses. The turn 9 esses are flat-out and very fast.

Turn 9 leads you down the back straight. It continues downhill until just before the braking zone for turn 10, where it flattens out.

Turn 10 is a left hairpin. It is slow, and is the second good place to pass on the track. It is a flat corner.

There is an uphill short shute to turn 11, a reasonably quick, uphill right.

Immediately after 11 is the turn 12 chicane. It is right-left, slightly uphill, and the 2nd part is a little tighter than the first part.

The chicane leads you on the run home, which features the most demanding corner on the track. Shortly after 12, the track continues uphill down a short shute. Turn 13 is a flat-out right kink. At the apex of 13, the track begins slightly downhill.

Shortly after 13 is turn 14. Along with turn 9, the highlight of the lap. 14 is only slightly downhill, a little off camber, and a very fast left.

Soon after turn 14 is the final turn, turn 15. This is a slow to medium speed, flat left-right esses, leading you onto the main straight.

Jordi
21 Sep 2002, 12:05
Hungaroring-inspired?

Tristan
21 Sep 2002, 15:29
Nope. Sepang. Surely??

Lee Janotta
21 Sep 2002, 15:37
Originally posted by mac
I said CURRENT F1 track, Lee. Keep guessing people.

Huh? It _is_ current!

Number Juan
21 Sep 2002, 19:40
monaco mac?

nicholaswhite
21 Sep 2002, 23:44
Let's go through the other 15. Spa?

mac
22 Sep 2002, 02:09
I think Pitt Point is a faster Hungaroring, with more passing spots (ie. 2). It wasn't so much inspired by, but it ended up in a configuration that reminds me of it.

Well done, Jordi.

Sorry, Lee, I got mixed up with your nickname for Hockenheim. ;)

Lee Janotta
22 Sep 2002, 03:40
Ah, s'okay. ;)

Jordi
22 Sep 2002, 17:51
I knew it was the Hungaroring because there are those chicanes that you can do almost without turning too much

Speedworx
22 Sep 2002, 22:06
Some good tracks in there.

Tristan
22 Sep 2002, 23:20
But.... Hungaroring's arse!

mac
23 Sep 2002, 03:23
Hungaroring could be made better. All of the driver's enjoy the challenge as there are lots of corners and it's like a little go-kart track. The big problem is that there is little grip, no possing spots and most corners are pretty slow.

Pitt Point is just (in my view) a better track, with similar characteristics to Hungaroring.

Lee Janotta
24 Sep 2002, 00:48
I think Montoya'd disagree with the "all drivers enjoy the challenge" statement... He absolutely hates the place.

mac
24 Sep 2002, 01:11
That's cause he can't get it right.

mac
24 Sep 2002, 01:15
My next track is Watterford. This is it:

mac
24 Sep 2002, 01:38
Watterford has 2 distinct passing places, some long-ish straights, a very fast section, and 2 tricky turning-braking-downshifting parts. This track could be pretty tough on brakes.

At the end of the flat main straight is the tight, right turn 1. It is a good place to pass, and is flat.

Turn 2 is a flat-out left. It is also flat.

The 3, 4, 5 & 6 section is perhaps the trickiest on the track and all of these corners are back to back.

Turn 3 is at the end of a long-ish straight and is a pretty fast, slightly uphill left. The end of this turn demands braking for turn 4 as it is immediately after 3. Turn 4 is a slower right, that also goes slightly uphill. Immediately after turn 4 is the opening turn 5 left which is slightly uphill. Shortly after turn 5 is the tricky turn 6. Between 5 & 6, the track flattens out. Turn 6 is a slow, flat right. It is tricky because the approach is a quite sharp right bend.

There is a short shute to turns 7 & 8. 7 & 8 is a right-left esses section. It is a medium speed section and is slightly downhill.

After these esses is a medium length straight, leading to another tricky section - turns 9, 10, 11, 12 & 13.

Turn 9 is similar to turn 3. It is a quite fast and flat left. However, as opposed to turn 3, immediately after turn 9 is another pretty fast turn.

Turn 10 is a fast, slightly downhill right immediately after turn 9.

Immediately after turn 10 is the tight turns 11 & 12, left-right chicane. This chicane is flat.

Shortly after turn 12 is a flat-out, uphill right - turn 13.

There is a short shute to the hairy-chested turn 14, 15 & 16 section. Turn 14 is over a crest & is a fast, flat-out, slightly downhill right.

Turn 15 is a fast, slightly downhill left.

Turn 16 is a fast, slightly downhill right.

After turn 16 the track flattens out in a straight where the highest speed will be reached. This straight leads down to the final turn.

Turn 17 is slightly tighter than 90 degrees, right-handed, and a very good place to pass. The exit of turn 17 begins another blast back down the flat main straight.

Lee Janotta
29 Sep 2002, 05:03
Okay Mac, this one I _really_ like... My only complaint is that chicane after turn 3... Take that out, and you've got a great little track. :)

With the braking zone so close after turn 3, you kill a great opportunity for drivers to take that turn flat-out, then try to pass into the hairpin.

mac
29 Sep 2002, 11:01
You've got a good point there, Lee. I never looked at it that way. However, if that hairpin were to be turned into a passing spot, it would be best to change the configuration of the hairpin as well.

The reasoning behind that particular section is that I think one of the toughest challenges for a driver is turning, braking and downshifting all at the one time, whilst flicking the car from side to side.

Lee Janotta
29 Sep 2002, 17:18
Yeah, it'd work best as an increasing-radius corner. Decreasing radius, you _can_ pass through, but yes, they're extremely nervewracking for all the drivers... You never know when the guy on the inside is going to understeer and possibly take you both out.

I'd push the apex back a little further, bring the line of the exit inwards, and create a little bit of a sweep on the exit.

Lee Janotta
29 Sep 2002, 18:55
Okay, here's my new track. Details forthcoming, just wanted to get it posted right now.

And yes, I know it looks like Poncono with an overgrown Mont Tremblant attached... :rolleyes:

Lee Janotta
29 Sep 2002, 21:00
Okay, here it is: Bremerton Motor Speedway, located near Bremerton, Washington, US.

Here's the plot of land I had an eye towards when designing this. Club races are currently on a strange little track defined by obstacles on the southern runway of that airport.

http://www.mapquest.com/maps/map.adp?map.x=201&map.y=162&mapdata=xU4YXdELrnDiBO%252bB%252fu4NKUxK8wMXr75dvImVM%252fL3NMhqnl9PuvOZbgdEhr5VAfShCl0DTAZoTGoEWjgc ikrFavMMJzTJLSomHBHDxsNgTY%252bEemDbKRmdA3D8b3Wzy6swCoKPejx2n2Qvv4rE%252f5oZRprnPxXFTXl4pkdWm%252bAX ce8UqCN8dkHNXSSd9egsjjwrXn8t8mPZOHPpG2mBDCJaQ0OAAIkpNCa6VQPUdrM1uq8%252fvaejK9TKfiIx%252bnUU%252bZ%2 52b6GrSESX2P97H%252bRlTBPYUI5A%253d%253d&click=center

Lee Janotta
29 Sep 2002, 21:21
I've lightened the areas of track not used for the GP course, BTW... The track can be run in several different configurations, but this one is the fastest and longest.

It runs counter-clockwise, like all my tracks. The start-finish is in the middle of the pit straight.

Turn 1 is a monster. Only 5 degrees of banking on this corner, it's a huge test of grip. It leads onto a long straight, then into turn 2, wich has 35 degree banking. Most cars will have to brake going into this turn.

Shortly after exit, it's off the oval with a quick right-left combo, then a lazy right, following by a medium-speed left. These are the esses, little elevation change here.

Exiting turn 5, there's a short squirt down a straight, downhill, then into a tight right-hander. Not much runoff here. Possibly passing spot.

A medium length straight here into another passing zone at turn 7, an almost right-angle right-hander. After this, there's a flat-out curve to the left, then braking for the medium-speed turn 9. This exit leads into a super-tight hairpin... Cars'll be slowed to about 40mph here.

Exiting the turn 10 hairpin, the cars enter the fastest portion of the track. Uphill through the _long_ leftward curve that is turn 11, accelerating the whole way. At the end of this turn, the track reaches it's highest point. Turn 12 is a kink to the left, which takes a lot of courage to do flat out. Flat corner right after a dip.

Another straight, reaching top speed here, before braking just a bit heading into a left-right combo, turns 13 and 14, based a bit on Beckets. Very easy to go off here. Passing zone if you've got the courage.

Turn 15 is a wide hairpin, first decreasing then increasing radius. Lowest point on the track.

Turn 16 is taken flat, going uphill into the longest straight, which itself leads into turn 17, a slightly uphill increasing radius hairpin leading back onto the oval. Good passing opportunity.

Turn 17 is the turn from hell, with 50 degree banking. The G-forces _will_ cause the cars to bottom out if they take it flat.

I'm not sure how big it about... Somewhere between 3.5 and 4.5 miles.

Comments?

Lee Janotta
30 Sep 2002, 02:09
Bremerton, I should probably mention, was picked because it's the only place within an hour of Seattle, Tacoma and Olympia where you could possibly find a plot of land big enough to hold a track like this.

mac
30 Sep 2002, 10:44
Another monster track, Lee. That would be a lot of fun to drive. Very fast in spots. The run from turn 10 to turn 15 would be scary.

The only differences I would make, would be to make the final turn more gradual, and faster. Thus making for a faster run onto the main straight. There's no real reason for it to be so tight, as it's not really a passing spot. I'd then make the straight between 1 & 2 longer, and make turn 2 a bit tighter. Almost like turn 1 at Rio, except a little slower, creating a better passing spot.

You don't like short tracks, do you Lee? ;)

mac
30 Sep 2002, 10:47
My latest is Piper. It's one I quite like.

mac
30 Sep 2002, 11:26
Piper's got a good mix of high-speed, medium-speed, low-speed, uphill, downhill and flat turns. It features up to 4 passing spots.

The main straight is flat for the whole length. Turn 1 is roughly 90 degrees (maybe slightly tighter). It goes to the left and is the first passing spot. From the apex, the track begins uphill.

It continues uphill through the medium speed, long right-hand turn 2.

There is a short shute down to turn 3. Halfway down this shute, the track begins downhill. Turn 3 is a pretty tight right. At the apex the track flattens out a little. The exit of 3 begins the flat-out blast down to turn 6.

The track remains slightly downhill through the high speed, left-right turn 4. Between 4 & 5 the track completely flattens.

Turn 5 is another flat-out turn. This is flat and goes to the left. On the exit of turn 5 the track drops and the track goes quickly downhill for a short period (enough for bikes to regularly lift the front wheel). The track goes back to flat before to long for the rest of this straight.

Turn 6 is a tough passing spot, but it's possible. It is a medium speed, 90 degree right. This is a flat turn, and on the exit is a slight kink to the left.

Halfway down the straight between turn 6 & 7, the track begins an uphill climb.

Turn 7 is a bit like Eau Rouge. It is FAST, uphill and left-right-left. It's more difficult to go flat-out through, but still possible. The track goes uphill through this whole complex. Shortly after the final part of turn 7 the track flattens out. For the remainder of the straight.

At the end of this straight is turn 8. This is a very tight right hairpin. It is flat, and a good spot to pass.

Turn 8 is immediately followed by another similar hairpin to the left (turn 9).

Immediately after 9 is a medium-speed, 90 degree, flat right - turn 10.

In the short part between 10 & 11 the track begins downhill. It continues downhill through the fast, right-hand turn 11.

Turn 12 is an even faster right. The track continues downhill through this turn. Turn 12 leads onto another straight. Halfway down this straight, the track flattens out again.

At the end of the straight is a tight, left-right chicane. This is flat and a very good passing spot.

Out of the turn 13 chicane is a fast, uphill left - turn 14.

14 is immediately followed by 15. Turn 15 is a long, fast-ish right. In the middle of the corner, the track goes from slightly uphill to slightly downhill.

15 is followed by 16, which is a medium-fast, double-apex left. This corner is flat.

Out of 16 is a short shute to turn 17. 17 is a downhill, fast-ish, left-right esses section.

Shortly after 17 is the final turn. Turn 18 is another tight right turn. The approach to 18 is downhill. And at the apex, the track flattens out for the blast back down the main straight.

mac
30 Sep 2002, 11:29
I forgot this one.

Lee Janotta
30 Sep 2002, 19:30
Sure, I like short tracks... For club racing. ;)

But for an international series, especially a Grand Prix, nothing short of 2.5 miles will do... And more than 3 is certainly preferable.

That corner on the oval was really just experimental... But I've always wanted to see a corner with sickenly high banking... Almost vertical.

I've gone ahead and fixed the corner, widened the oval, added a drag strip and kart course, re-designed the infield road course (for track days and schools), and added a large tarmac runoff at turn one, pushing the wall back against the trees, protected by tire barriers. A corner like that, I realize requires room for the drivers to make mistakes.

No banking on the runoff, though, so there's no advantage to be gained running over it.

Lee Janotta
30 Sep 2002, 19:31
Dammit... Forgot to attach the image. :banghead:

Lee Janotta
30 Sep 2002, 19:39
Hmm... _If_ they can take turn 7 flat, then that's not a bad track, Mac... First impressions, though, it does look a little busy.

Your tracks have got a _much_ better chance of ever being built than mine, though...

You built grandstands for yours. ;)

mac
1 Oct 2002, 00:54
They can take turn 7 flat - but it is not easy to do so. I do like busy tracks. Anyone can go fast in a straight line. The challenge is optimizing the speed through corners. The only purpose for straights is to provide overtaking opportunities.

Lee Janotta
1 Oct 2002, 02:06
True, true...

But I always try to design tracks that drivers will enjoy. For that you need lots of rythym, challenging corners, fast straights, and occaisonally during a lot a break from having to constantly fight the car... Just a small section where you consider your next move.

Looking from that perspective, you've got to break up the corners a bit... One of the worst things about the Hungaroring is that you're _always_ braking, turning, and accelerating out of slow corners.

But if you look at a driver's circuit like Brands Hatch or Spa, the track tries to throw in everything with a _minimal_ number of corners. Every turn counts on those tracks. Each is so special people even bothered to give them names.

The purpose of straights isn't just to provide passing zones... They're there to get the cars going FAST! That makes entry to the next turn all the more challenging.

That's just _my_ philosophy on track design. :)

mac
1 Oct 2002, 12:39
Ah, you want a philosophy on track design.

Mine is that no track should appear to be DESIGNED. It should appear as if it was just a normal piece of road (the actual track), and some people decided to have a race on it.

This is how I base my tracks.

I guess I pen them the way I enjoyed driving. You will very rarely find a straight of mine without a passing spot of some sort at the end. Sometimes there's a fast turn in the middle of them, but there has to be at least 2 passing places on most of my tracks.

The fact that there is lots of corners on a lot of my tracks promotes rhythm in driving. There is nothing worse than short straight-corner-short straight-corner etc. You just can't get a rhythm.

Lee Janotta
1 Oct 2002, 17:42
Originally posted by mac
Mine is that no track should appear to be DESIGNED. It should appear as if it was just a normal piece of road (the actual track), and some people decided to have a race on it.

Ah.... But tracks that _were_ based on public roads were usually very straight and fast affairs, i.e. Spa, Rouen, or the original Watkins Glen.

http://www.shanepitkin.com/velocity/gpl_circuits_spa.html

(I thought Jacky Ickx set that lap record in a Porsche 917)

http://www.shanepitkin.com/velocity/gpl_circuits_rouen.html

http://www.shanepitkin.com/velocity/gpl_circuits_watkinsglen.html

Plus they were _big_.

I guess it does come down to the way we like to drive ourselves. I'm a late-braker (why do commentators keep calling Takuma Sato the last of the late brakers? They called Michael Andretti that before him, and there _will_ be more)... I love really fast, hard corners, panic stops, constant-radius or increasing-radius corners... Areas where you can make up massive amounts of ground on a driver with less courage. And I guess our rythyms are radically different.

And I just try to leave chicanes out altogether. It's enevitable someone else will come along and add them later.

mac
9 Oct 2002, 09:40
This week's track is the A1-Ring. The A1-Ring is an OK track, IMO. But, these are the changes that I would make in order to make it better.

Now, I don't know anything about the surroundings of the A1-Ring, so I don't know whether these alterations are possible. Not to mention the cost of it, but I reckon this would be nice.

The run from the start line all the way through turn 1, down the straight and through turn 2 remains exactly the same.

The straight between turns 2 & 3 has been straightened, and lengthened by quite an amount. At around where turn 3 was, there is now a left kink (the new turn 3).

The straight continues quite a way after the kink, to turn 4. A tight, right hairpin. It is a very good passing opportunity.

Out of turn 4 is another straight. This is shorter, and leads to turn 5. Turn 5 is a very fast, double apex right.

Turn 5 is immediately followed by a very fast left - turn 6.

The new track rejoins the track at turn 7 (the old turn 5). This turn has been opened up, and is a bit quicker than the old turn.

The run down from the exit of turn 7, through turns 8 & 9 is exactly the same as the previous run (formerly turns 5, 6 & 7).

Shortly after turn 9, a new, fast, left-right esses has been added (turns 10 & 11). Turn 11 is slightly tighter than turn 10.

This new esses section has the benefit of opening up the old turn 8, and making what is now turn 12, a fair bit faster.

The run from the exit of turn 12, through the final turn and over the start finish line is left exactly the same.

What do people think about this?

Jordi
9 Oct 2002, 22:57
OK, this is my next track, Twin-Loop.

The name's obvious for the two loops.

Turn 1 is a decreasing radius corner which ends up being a 200º turn, slow. I'd say it's a half-passing place. It goes uphill with the track crossing just above the end of the pits.

Turn 2 is just a copy of Degner corner in Suzuka. Decreasing too, but a little faster.

Turn 3 is the 360º decreasing fast turn, downhill. It leads to Turn 4, an open hairpin which may be a passing spot.

Then come the Esses, three fast corners.

Turn 6 is a very fast corner which leads to a chicane, Turn 7, the most prominent passing spot on the track. It's like first corner at Monza but reversed.

Then comes turn 8, another long sweeping decreasing radius corner, important for a fast run at the home straight.

What do you think?

Jordi
9 Oct 2002, 23:02
oops the track

Lee Janotta
9 Oct 2002, 23:07
Hmm... Y'know Mac, I think that'd actually help!

More speed into that hairpin, would be excellent outbraking there. :)

Construction might be a problem, though... Where you'd put that extension, there's a _big_ uphill rise, and you'd have to cut down an awfull lot of old-growth forest. :(

Still, I gotta make my own suggestions on this one, being I've got a really emotional attachment to the track. How about this?

http://www.silhouet.com/motorsport/tracks/oster.jpg

Maybe without the chicane right after the pits. ;)

Okay, all joking aside, here's what I'd really like to see: A compromise between the old and the new, taking the best of both.

And yes, this is feasible... Nothing's been built on the old portions of the track, it's just a lot of abandoned tarmac separated from the rest of the circuit by gravel traps and Armco. I'd repave the Dr. Tiroch Kurve at 12 degrees, though, to make it faster and more like the Boschkurve... Which while I _love_ that turn, I wouldn't bring back because I'd rather have the passing zone created by the Gösser Kurve.

Lee Janotta
9 Oct 2002, 23:19
Jordi... Gods man! That's a _wild_ track! :)

As a design exercise, I _love_ it! Well, except for that chicane on the backstraight. But you know how I feel about chicanes... ;)

The esses and backstraight are great, but I gotta tell you, all those decreasing-radius corners are gonna kill any passing, and make it a real task just to stay on the track!

mac
10 Oct 2002, 00:26
Jordi, I know you don't mind me saying this, but I reckon that would be a ******* of a track to drive.

Lee, my goal was to make turn 3, now turn 4, into an even better passing place. Then create a faster, more complex, more enjoyable infield section that would require the driver to achieve a good rhythm.

Personally, I don't think the old track adds much to the A1-Ring. Turn 1 would be faster, and more enjoyable. But, in effect you are removing 2 fine passing spots.

I also wanted to leave the last corner exactly as is, because I believe that is one of the toughest challenges in the season, to actually get right.

Lee Janotta
10 Oct 2002, 01:25
Your mods were really quite good, Mac... I'm just very sensative about that particular track. In it's day, it was just about fastest, most mind-numbingly strenous track on the schedule. The only thing wrong with it was the lack of any passing opportunities. Now it's got plenty, but only by virtue of being a _horribly_ designed Tilke hatchet job of a track. It's character has been changed completely.

As for the last corner, I just plain don't like having corners where the idea is to make the drivers overshoot the exit and go off.

mac
10 Oct 2002, 01:33
It's not designed to make the drivers go off. It is just a challenge to get right. Personally, I think drivers should be challenged with difficult corners, where the best drivers flourish.

Lee Janotta
10 Oct 2002, 02:19
I've watched a lot of onboards of that corner, and it just closes up too quickly... They had to put in that damn grasscrete to keep drivers from spinning off.

Tilke's never driven a race car, he's got no damn idea what the drivers do to get around his tracks.

Jordi
10 Oct 2002, 19:05
Little correction Lee, and not to defend Tilke, but he occasionally races in touring car as an amateur.

But he continues to have no idea of what he designs...

Jordi
10 Oct 2002, 19:57
OK, here's a gigantic track.

It has no name. It's very long though

The homestraight is 1 km long, and leads to a slow corner similar to the famous Tarzan in Zandvoort.
After that, a little kink leads us to the second passing opportunity, a hairpin.

Then, an all important constant radius corner, turn 3, essential to take the 3 km long straight (with speeds of 370 kph at the end of it).

flat out
flat out
flat out

Then comes the braking, another passing opportunity with a slow-to-quick S bend that ultimately leads to a 180º turn (turn 7)

Then a fast left hander and flat out, flat out, flat out till turn 9, a medium speed sweeper which leads to the section known as "Rio" as two kinks make a copy of the oval back there.

This straight leads to turn 10, a slow, 120 kph bi-corner, done in two times.

Then comes an uphill section which turns downhill right at the moment of turning right for the first of the S, then left at 300 kph, leading to another long sweeper and the all important last turn, a slow 100º corner.

It's huge, and it would break engines. What do ya think?

Johnny thunders
10 Oct 2002, 20:33
ooooo man that is sweet! sure would like to drive round that one!

what does everythink the idea motor race for that would be? i think high cc motobikes would charge round that!

mac
11 Oct 2002, 00:05
That is massive. Long, fast and fun. Did I mention long?

There is only one change I would make. At the end of the infield section, after the two left kink-type turns, that slow double-apex right. I would make that a single apex turn, to increase the chance of passing.

But, that's it. Dare I say, I think that is my favourite one of yours so far, Jordi.

Lee Janotta
11 Oct 2002, 00:51
Wow! I wouldn't mind running on that monster!

Endurance races and some GPs could be run on the full course, but you'd need a cutoff on the second hairpin to cut off the super-fast section to host slower national series and club races. Would be spectacular anyways. :)

Jordi
11 Oct 2002, 18:27
OK, I made the improvements. Turn 9 is now an Adelaide-in-Magny-Cours like hairpin, and I included a short cut. In national races, Turn 2 is much more a passing spot as the straight before is longer, and it rejoins the track in between the two kinks.

Cool, ain't it?

Jordi
11 Oct 2002, 18:32
I'm glad ya liked it, it's all about speed, and I love Speed!

Lee Janotta
11 Oct 2002, 18:32
Very. :)

Jordi
11 Oct 2002, 18:33
:beer: Lee! even though I don't drink... :)

Tristan
12 Oct 2002, 00:42
Mangy-Cours with Barcelona overtones it looks to me.

Jordi
12 Oct 2002, 01:31
Hmm, not only. I'll say I was inspired by Spa, Magny, Le Mans, Rio, Zandvoort...

Lee Janotta
13 Oct 2002, 04:28
Okay, here's one I just threw together on impulse. No idea where this should be, but it'd be good in a mostly flat, largely treeless area. The oval is .5 miles, and features 10 degree banking. The road course connections basically run right over the top of the banking. This isn't a high-class international course, but really just a very nice national track which hopefully hosts a lot of local motorsport, and some testing.

Inspiration comes from Mexico City and Road Atlanta.

Jordi
13 Oct 2002, 10:53
it looks like a nice, technical, tough to pass track. Nice, Lee.

Lee Janotta
13 Oct 2002, 16:07
Hmm... I think it still has at least 3 passing spots: The hairpin, the next major corner after that, and the lauch onto the long back straight. And possibly while braking for the banked turn, which despite the banking is going to require drivers to burn off a lot of speed.

Upon reflection, I think it actually has more to do with Zandvoort than Road Atlanta.

Jordi
13 Oct 2002, 17:30
yeah, looks more like Zandvoort

Number Juan
13 Oct 2002, 18:34
heres my new track guys, not much but it's a good "Golden Oldie", i like some sections which are flat our blasts through forests and some bits are new stadium-like areas.

Track Guide:

Start/Finish Straight:

this is quite fast and pretty long, to get an idea it's around 2km, the 1st half is flat, the 2nd is slightly downhill. then turn 1 appears. Top speeds can be around 195mph

T1:

This is a "blend" corner, i.e blend in the brake before and feed in the throttle faster and slower depending on how much you are to the limit. it's slightly downhill but not enough to effect grip levels too much.

T2:

Theres a very short straight/braking zone before Turn 2 and it's quite tight. this is flat and aimed at giving an exciting half over-taking oppurtunity to drivers coming down the straight fast and gaining speed during T1 on their counterparts.

T3:

This is a pointless corner, but had to put it there because otherwise i would miss out the T1/T2 combo which i love. not much to say here, it's tight. you could possibly overtake here because of traction coming out from T2.

T4:

this is an accelerating corner linking the stadium section to the wooded section.

T5/T6:

the apexes are quite apart, but i thought i'd put them together because once you've blasted through T5, T6 comes up awfully fast. T5 is slightly banked so it's pretty fast and the straight leading to T6 could provide some close racing hopefully. T6 is slightly tighter. overtaking here is strictly for the professionals or damn fools.

T7:

accelerating corner joining purpose track to public road section.

Back Straight 1:

now this is fast, its downhill until about 3/4's of the way there, out of the accelerating T7 and onto the bumpy public roads. speeds can reach up to 205mph here.

T8:

This is a hairpin but it's not as tight as some hairpins, flat braking zone and high grip mean it's a smashing over-taking spot.

T9/Back Straight 3:

T9 is an nothing corner, but cars again go very fast here around 205mph again.

Chicane:

i LOVE this chicane because it's approach is very fast and it's a medium speed chicane. it's not so tight like at Monza where cars have to tip-toe around it and through the braking zone, at the end of the straight the road goes uphill very very slightly which adds stability to the braking. the track is also wide here, so if the damn fools from T5+6 have survived, 3 abrest can certainly fit in.


T10:

an accelerating corner where mech grip and traction come at a premium, here the track is flat-ish and quite bumpy, the people with good traction out of the chicane and have good mech grip through here can acheive high speeds on Back Straight 3.

Back Straight 3/T11:

here, the track starts climbing a bit more, so speeds are a smidgen slower than the other back straights, but the straight levels out on the approach to T11 which is where the one road meets another, this is the bravery test - you theoretically go flat here, but you've gotta have big balls to do so because it's tighter than you think. the track is wide here, but not smooth. once through T11 you're on the short straight and last bit of public road on this circuit.


T12:

This is a downshifting corner, which leads onto the approach to unlucky T13 which is a half overtaking place, but guts and skill is needed. the public road ends on the approach to this corner.

T13:

tighter than T12 and as smooth as a baby's buttocks, so no tip-toeing here matey.

T14:

last corner of the track and hard to get right for the long Start/Finish straight, REALLY hard seeing as it's medium speed.

Number Juan
13 Oct 2002, 18:43
sorry, i forgot to add the damn thing!

this track is called "Gnome-Peace"

Number Juan
13 Oct 2002, 18:46
hopefully this will be a bit larger...

mac
14 Oct 2002, 01:21
Lee, get rid of that short oval (I don't like em that short), and turn the last turn into a proper hairpin for overtaking, and I reckon that is your best track. Fast corners, overtaking spots, and a good mix of elements.

NJ - that track looks pretty tricky. Some tight bits, combined with fast bits. I like turn 1, the run from turn 7 to the chicane, and turns 11 & 12.

mac
14 Oct 2002, 01:24
After last week's track rendering, this week I've got an all new one - Stonemont.

mac
14 Oct 2002, 01:53
Stonemont runs clockwise. It doesn't have any Eau Rouges or 130Rs, it is just a nice, enjoyable track to drive (I think).

The front straight is flat.

Turn 1 is a 90 degree right-hander. It is flat, and a very good place to pass.

In the short shute between turns 1 & 2, there is a left kink.

Turns 2 & 3 is a pretty tight left-right esses section. The left is slightly tighter than the right, which opens up a little. The left is flat, while the right is uphill. On the exit of turn 3, there is a slight, uphill, right kink.

Turn 4 is one of the most difficult on the track. It is reasonably quick and opens up towards the exit. The track remains uphill through this right-hander.

Out of turn 4 the track flattens out for the next straight.

At the end of this straight is turn 5. A flat, 90 degree right-hander, and another passing opportunity.

Immediately out of 5 is the pretty quick, slightly uphill, turn 6 left-hander.

Very quickly after that is another similar turn (turn 7). Between 6&7, there is a crest, where the track begins going slightly downhill. This continues through 7.

After 7 is a short, slightly downhill straight. Turns 8 & 9 is the next right-left esses section. It is reasonably quick. From the apex of turn 8, the track begins to go more sharply downhill and continues through the flat-out turn 9. At the exit of turn 9, the track becomes flat.

Shortly after 9 is turn 10. The approach to this turn veers to the left, which is immediately followed by quite a long and slow right. This turn is entirely flat.

Between 10 & 11 is enough room to build up some speed for the fast turn 11 right. This section is also completely flat.

Turn 11 leads onto the longest straight on the track. In the middle of this is the turn 12, left kink. Out of this, the track goes uphill for a short period, before flattening out before the braking zone for turn 13.

Turn 13 is a flat right-left chicane. The right is quite tight, the left is merely a kink at the exit. This is a very good passing spot.

Between 13 & 14 is a short shute to build up some speed for a fast and tricky turn. Turn 14 is a fast, downhill right-hander. The tricky part is that the apex is later than you think, and the track goes to the left on the exit.

Turn 15 is a flat 90 degree right-hander.

Turn 16, the final turn, is a flat, flat-out, double-apex left-hander back onto the main straight.

What are your thoughts?

Lee Janotta
14 Oct 2002, 04:40
Juan, that looks like a total blast... Literally! I'd love to drive it! :)

Mac, I suppose I could tighten up the last corner a bit, but the oval needs to stay... To be successful, a new track here's got to have an oval of some sort, and a quarter-mile drag strip. The profits from those'll pay for the road course operations.

I still think my Bremerton track is better, though

I think this is your best track yet... I can't really find anything wrong with it. :beer:

Jordi
14 Oct 2002, 23:06
It really looks enjoyable, mac. Some parts of it remind me of Indy, but that's just me, LOL

Lee Janotta
15 Oct 2002, 00:49
Further proof I _really_ need a girlfriend! :rolleyes:

In the spirit of the great old public road courses, here's one based just north of Boonton, New Jersey, not far from New York City.

I figure around 10 minutes for a full lap in a current Champ car. ;)

Jordi
15 Oct 2002, 18:43
Holy ****. I can't see it too well, but it would be bloody fast. Can you make a clearer map of it?

Number Juan
15 Oct 2002, 20:25
wow, that is FAST and LONG, a real car-breaker and harking back to the days of the ring'...i love it :D

Lee Janotta
15 Oct 2002, 23:57
Thanks... Shame they'd never allow anything to run on it... Only rally organizers would think it's even remotely safe.

Personally, I still feel there's a place for that sort of racing... It'd be nice if we had a street-stock supercar championship that could run on massive real-road tracks like that. Paginis, Enzos, McLarens, Murcielagos... :)

I'm afraid that's as big an image as I can post, Jordi... It doesn't really look much clearer zoomed in, though.

Lee Janotta
17 Oct 2002, 18:50
Hey Mac, I reconsidered my changes to the A1-Ring... I think this profile for the last two corners would be better... Creates a passing spot to compensate for the ones lost in the fast sections.

Braking into the Gösser Kurve is still insane, though... Just as it should be. ;)

Lee Janotta
17 Oct 2002, 21:43
Okay, in keeping with my philosophy that major cities should have at least 2 road courses within an hour of the city center, here's Lorain County Raceway. Which would be my home track if it existed. It's based on land owned by the county and used to a small regional airport. The cost of building and maintaining this track would be minimal, and it would only be used for club racing, and on rare occaisons national series. Highway access isn't great, and Burke Lakefront Airport downtown is a much better venue for CART and Trans-Am.

Lee Janotta
17 Oct 2002, 22:45
It runs clockwise, by the way... A first for me!

mac
17 Oct 2002, 23:32
That looks better on the A1-Ring. I never like to lose passing zones (I am a Zanardi worshipper, after all). That would also make the last turn an eye-opener for drivers.

One reason I changed the track like I did was to throw a couple of left-handers in there.

The new one looks like it would have some pretty cool bits over the back there. And there's a couple of passing spots. I don't think there'd be a problem with it hosting CART or F1 even, providing the length fits and the facilities were up to standard.

I still preferred your club one, or whatever your last road course with an oval in the corner of it was. Even though I don't like the final oval turn on it. ;) But this one's pretty good.

Lee Janotta
17 Oct 2002, 23:41
Uhm... It won't _have_ facilities, mac. It's a club track, just pavement and some minimal timing & scoring equipment. The cars'll have to use aviation fuel if they buy gas on site. ;)

mac
21 Oct 2002, 00:56
Here we go - my next effort: Quakers Hat Raceway.

mac
21 Oct 2002, 01:15
Quakers Hat is a shortish track. It runs clockwise and includes 3 passing spots.

Turn 1 is a flat 90 degree right-hander at the end of the long main straight. It's the first good passing place.

After 1 is a short shute to the fast turn 2, 3 & 4 esses section (right-left-right). This section is uphill. Turn 2 is tighter than turn 3, which is tighter than turn 4 (merely a kink).

From this section is a straight, which flattens out about halfway down. At the end of this straight is the flat turns 5 & 6 chicane. It is right-left and is the 2nd passing spot on the track.

Immediately after the chicane is the turn 7 hairpin. This is a long, pretty slow, banked right-hander.

Immediately after 7 is 8 - an accelerating left. The track runs downhill through this corner, but flattens out immediately at the exit.

After 8 is a short straight, building up speed for the tricky left-left-right section. Turn 9 is a fast, slightly downhill left. Immediately after this turn is a more downhill esses section. The turns 10&11 left-right esses is a reasonably quick section.

A good run is required from this section, as it leads onto a straight and the next passing zone. Shortly after the exit of 11, the track begins going uphill. This ceases about halfway down the straight.

At the end of the straight is a tight, flat right-hander - turn 12. This is the last passing place on the lap.

12 is immediately followed by 13, a flat, fast-ish right leading onto the long, main straight. A good exit from 12 and a good run through 13 is important as the main straight is particularly long.

Turns 14&15 are only recognised because they form part of the front stretch. They are slight left and right kinks in the first half of the front stretch.

What are your thoughts?

Tristan
21 Oct 2002, 02:13
Spa infield crossed with Montreal, non??

mac
21 Oct 2002, 02:41
It wasn't designed as such, and I never thought of it that way. But I'll take that compliment any day, thanks Tristan.

Jordi
21 Oct 2002, 18:37
Some parts remind me of Imola.....

Lee Janotta
21 Oct 2002, 23:33
Most everything you do reminds me of Imola, Mac. ;)

Actually, this is a pretty good example of the modern school of track design. A long pit straight, a good passing zone, then a rythmic section leading to a short straight, then another passing zone, a tight twisty section, then some fast, open stuff, leading into a long increasing radius 180, and back onto the straight.

Nice job. :)

mac
22 Oct 2002, 03:24
Is this the good, flowing Imola, or the rubbish, too many chicanes Imola?

Lee Janotta
22 Oct 2002, 04:51
A little bit of both, actually. ;)

You seem to have a bit of Aqua Minerale there around turn 9, though turned the other way. Plus the definite break between the fast and slow sections... Where as I tend to try and break things about a bit more. Just a matter of preference, this is certainly a good track.

Jordi
22 Oct 2002, 20:16
Indeed, Acqua Minerale seems to be there, the finals tow corners look a little bit like Rivazza, and I see some Variante Alta in there too.
Also, the first part reminds me of Watkins Glen, with the 90º turn and the right-left turn afterwards. That is good, I like the Glen.

Lee Janotta
24 Oct 2002, 01:43
I posted a primitive version of this track in the CART forum a while back. Here's a more mature version. It's Boundary Bay Airport, about half an hour to the south of downtown Vancouver.

mac
24 Oct 2002, 01:57
That looks pretty sharp. Turn one would be interesting. And there's a couple of good passing places there. I think it would be good racing at that place. I especially like 1, 2 & 3, and turn 8.

Lee Janotta
24 Oct 2002, 02:14
Crud, I always forget to tell people which way it's run. :confused:

I designed it to be run clockwise, but I suppose it could go either way.

I see you're point Mac, it toes look somewhat more interesting going counter-clockwise.

mac
24 Oct 2002, 08:09
No it doesn't, I was going on it running clockwise.

Lee Janotta
24 Oct 2002, 17:30
Oh. Uhm... Okay then.

Now that I really look at it though, I think _I_ like it better going clockwise. Fast turns in 9 and 10 dumping the cars onto the pit straight, racing into a tight first turn. ;)