mandretti39 5 Jul 2005, 20:02 I have decided to redesign one of my first tracks, Carrier Raceway. Some of you may remember it, some of you, it's the first time you're seeing it. The first thing I did was redesign the first section leading up to the newly reprofield Bryant & Stratton Chicane. I then tightened Dead Man's Curve to make it "deadlier" and created a new infield complex than ends in a curving straight that leads to untouched Carrier Chicane. The sweeping corners have been reprofield and/or moved in order to give it a better flow. The reprofiling of the sweeping bends force the Pits Hairpin to be loosened. Although there is no good reason for it, I moved the pits to the other side of the track. First is the old track, secondly the new track.
the_royksopp 5 Jul 2005, 21:00 I remember that circuit - you revisited it before, too ;).
I still dont quite dig it though...
mandretti39 6 Jul 2005, 03:39 Any way to improve on it? What would you do?
the_royksopp 6 Jul 2005, 12:37 I don't really know. It just doesn't seem to flow that well :).
I actually like it, except that the Carrier Chicane just looks rather out of place. It spoils that nice curved straight (yeah, there's an oximoron) that leads into those high speed sweeps.
I'm afraid I really gave it a chop around. Used some of the ideas in your own edit though as well.
mandretti39 7 Jul 2005, 00:08 How's this? I got rid of the Bryant & Stratton Chicane and replaced it with a bend. It looked horrible on my past edit, and I'm pretty sure you guys didn't like the original version, so I just made one corner. I got rid of the Carrier Chicane, because, just like Purist said, it ruins the flow into the sweeping bends. I kept it in the previous edit just to keep the corner count about the same, but with the removal of both the Bryant & Stratton Chicane and the Carrier Chicane, it went from a 20-turn circuit, to a 14-turn circuit, which seems about normal. I also took the liberty in naming the sweeping bends the "Carrier Sweeps."
Lustigson 7 Jul 2005, 13:16 Mandretti's basics are quite OK. I like your track, P.
Lustigson 7 Jul 2005, 13:31 What about this?
http://img236.imageshack.us/img236/273/carrierraceway0is.th.gif (http://img236.imageshack.us/my.php?image=carrierraceway0is.gif)
I made the start-finish part one straight line as to have more room for pits and paddock. And I couldn't refuse the have a snail in the track. The rest I quite like.
ricardoreyes 7 Jul 2005, 13:36 I like pirenzos track more than Mandrettis.
I don't like the two hairpins before the carrier sweepers on Mandrettis track.
In my opinion hairpins are only necessary to create ovetanking spots. But on this track the straight before the haipins are to short, so they are useless.
I think they destroy the driving rhythm, too
ricardoreyes 7 Jul 2005, 13:41 Not bad, Lustigson. You got rid of all the unnecessary sections and corners (see previous post).
I like the 3rd and the 4th corner, intersting section
ricardoreyes 7 Jul 2005, 13:50 some changes on Lustigsons proposal
Nice track. Has a lot of potential for being hacked around. Here's my (rather OTT) go at it. And yes, there are tinges of Monza, Indianapolis and Buenos Aires there somewhere...
Excellent! Really cool ideas there Jam.
Lustigson 7 Jul 2005, 21:11 Very cool indeed.
Chaynes321 8 Jul 2005, 02:06 my edit:
http://i19.photobucket.com/albums/b173/Master-CG/mandrettiedit.gif
Chaynes321 9 Jul 2005, 18:54 opinons ??
I just generally don't like that bit after Dead Man's Curve and before Carrier Sweeps. That's why I cut it out entirely in my edit.
Chaynes321 9 Jul 2005, 19:08 i gathered , but then is looks a bit empty and simple, whats your view on my two corners after dead man's curve?
Alwaysfirst 30 Jul 2005, 01:58 My edit.
http://img181.imageshack.us/img181/2205/carrierraceway5fr.th.jpg (http://img181.imageshack.us/my.php?image=carrierraceway5fr.jpg)
(Light green is spectator banking)
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