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25 May 2012, 11:37
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#1
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Veteran
Join Date: Apr 2012
Posts: 731
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Fuji Speedway - New Layout
Hello guys, I would like to present to you a new layout of Fuji Speedway.
Combining the old Fuji layout and the current layout with some new turns, it'll make sure it will host a NASCAR race there as well as a 12-hour Endurance race made for Grand-Am and Super GT.
The elevation changes remain on the "Tilke" F1 Layout as well as the old layout. The banking on the oval on Turn 1 (Daiichi) will be at 30 degrees, while Turns 2 and 3 are banked at 10 degrees and 15 degrees, respectively.
If you want to see it, please give me some criticism and comments.
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26 May 2012, 02:40
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#2
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Veteran
Join Date: Dec 2003
Posts: 4,605
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I'm going to be perfectly honest here. I have no love for what Tilke did to Fuji (or Hockenheim for that matter). I would have MUCH preferred that they had taken a look at the run-offs, and where they couldn't really add space, add serious tire barriers or Tecpro barriers.
I'm sorry, but I don't think your edit is a particular improvement over what is there presently. There's no need to chop up 100R as well; Tilke obliterated 300R already with that technical final sector.
The redone banked corner is a nice gesture, but I could take it or leave it, and the FIA would never approve something like that new now for road racing.
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__________________
The only certainty is that nothing is certain.
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26 May 2012, 06:29
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#3
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Veteran
Join Date: Apr 2012
Posts: 731
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Then, is there a way to improve this track?
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28 May 2012, 15:57
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#4
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Veteran
Join Date: Feb 2006
Posts: 3,622
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Taking a look, I genuinely just think opening out alot of the tighter hairpins would do a great deal.
Selby
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__________________
Run-offs, chicanes, hairpins...
Think you can do better? Let's see it!
Check out the "My Tracks" forum here on Ten-Tenths.
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28 May 2012, 16:07
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#5
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Veteran
Join Date: Feb 2006
Posts: 3,622
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Here we go:
Selby
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__________________
Run-offs, chicanes, hairpins...
Think you can do better? Let's see it!
Check out the "My Tracks" forum here on Ten-Tenths.
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28 May 2012, 20:29
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#6
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Veteran
Join Date: Apr 2012
Posts: 731
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Quote:
Originally Posted by ECW Dan Selby
Here we go:
Selby
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Can I use that track design of yours?
But anyways, since you can make some tracks on rFactor, can you make Fuji Speedway as a roval like Daytona?
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28 May 2012, 18:12
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#7
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Veteran
Join Date: Feb 2006
Posts: 3,622
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Annnd a little simulation video of my redesign:
http://www.youtube.com/watch?v=t6EJ7u97C5U
Selby
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__________________
Run-offs, chicanes, hairpins...
Think you can do better? Let's see it!
Check out the "My Tracks" forum here on Ten-Tenths.
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29 May 2012, 09:17
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#8
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Veteran
Join Date: Feb 2006
Posts: 3,622
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Not a problem mate. I'll probably do a few more fundamentals to it (ie. tarmac run-off, tarmac'd pit area, few grandstands etc), then i'll upload.
I could certainly give it a shot... Give me the layout (of the infield) you'd like (my one, current one, older one), and perhaps an image of the proposed oval layout, and i'll do my best.
It won't be 100% accurate, i'm afraid. I can basically get the track layout 95% accurate, but the elevations I have to watch onboard footage and do my best. I have tried using a GPS online piece of software, but it's a bit patchy. The elevations all come out, but not smoothened. I could perhaps just smooth all the nodes... I am now talking to myself
Selby
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__________________
Run-offs, chicanes, hairpins...
Think you can do better? Let's see it!
Check out the "My Tracks" forum here on Ten-Tenths.
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29 May 2012, 14:26
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#9
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Veteran
Join Date: Apr 2012
Posts: 731
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Here's a modified version of the track. I used half of your design for the F1 course, Selby.
So anyway, this is the redesigned layout of Fuji Speedway.
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31 May 2012, 01:45
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#10
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Racer
Join Date: Apr 2012
Posts: 207
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Honestly, Fuji never did anything for me. I'm not sure that any tweaks would really save it for me. I can't quite put my finger on what's wrong with it, but it just never clicked with me.
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31 May 2012, 02:30
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#11
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Veteran
Join Date: Dec 2003
Posts: 4,605
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MV, after consideration, here are my specific thoughts on your edited layout, and what I would do with it.
I think I'd make each of your first three turns a bit more semi-circular. Your Turn 3, I would have be more open, with the exit rejoining the existing track right after the hairpin first corner. From there, I would keep the existing run up to and through 100R (and not have that extra, huge knob there).
On that long run after the hairpin following 100R, I would ease the first curve on that run some, by bringing the apex inward slightly. Finally, I have one main change for your infield section. After the hairpin that brings you into the infield, I would just have a long left-hander, and by-pass that chicane-like left/right/left complex. This would probably slightly ease the right-hander at the end of that sequence of tight corners as well.
IceMan, are you talking about the present Fuji? Here's a look at the old Fuji.
Porsche 956 onboard (1983):
http://www.youtube.com/watch?v=n2KEvUWCGLA
Nissan Skyline GT-R onboard (c. 1970):
http://www.youtube.com/watch?v=qy9Gsni54D8
I can tell you, just trying to get the old 300R right in Gran Turismo 4 was quite a challenge, but also a hell of a lot of fun.
Selby, your edit looks alright. The simple final sector is nice. Personally though, I think I'd leave the first few corners, and the hairpin right after 100R, as they are presently.
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__________________
The only certainty is that nothing is certain.
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31 May 2012, 09:23
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#12
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Veteran
Join Date: Feb 2006
Posts: 3,622
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Cheers, mate.
Could you draw up your design roughly, please?
Btw, I am working on this. I just need some external help on linking the 3 versions of the track together. Currently i'm trying to drive the long GP track, and when I rejoin the smaller GP track, I get launched. Not ideal!
Looks really nice, though.. I'll do a few screenshots soon.
Selby
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__________________
Run-offs, chicanes, hairpins...
Think you can do better? Let's see it!
Check out the "My Tracks" forum here on Ten-Tenths.
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31 May 2012, 17:25
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#13
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Veteran
Join Date: Apr 2012
Posts: 731
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Good luck, Purist.
I hope you can make Fuji what intended to be... as a roval!
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2 Jun 2012, 17:35
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#14
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Veteran
Join Date: Apr 2006
Posts: 1,655
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Well, Fuji Speedway is a different kind of beast when compared to all other tracks in the world really because the original version was so over-the-top with its steeply banked corner done in just the wrong way that a car approaching it would have to duck down into the banking instead of just glide smoothly into it.
I'm afraid the optimal version of Fuji Speedway can only ever exist on a racing simulator because in reality, it would be much too dangerous as, sadly, the late 60s until the early 70s have shown. And in racesims, the original version must be the one to choose if you have more than one option available, for all the same reasons.
I'm not a racesim guy anymore since it has gotten too annoying in the late 90s that I could not race on my own tracks because no design tools were available, and by the time they became available, I was not interested anymore and busy with other things.
Anyway, not only the banking was dangerous, but the challenging 300R, too.
A runoff problem was the reason why they installed this chicane of 2 s-curves in short succession at the corner. That chicane was similar to the one on the backstretch at Watkins Glen in that it could still be driven through rather fast. Unfortunately, Tilke felt the only thing to keep from 300R was the chicane which he tightened without really any need to do so.
And as we reminisce, discuss and modify busily, Mount Fuji patiently sits back in the distance and watches us in bewilderment.
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__________________
" ... I mean we came here to win the Indy 500.
And now, we actually won it!" (Bryan Herta, 2011)
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9 Jun 2012, 08:45
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#15
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Veteran
Join Date: Apr 2012
Posts: 731
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Say, any updates on remodeling Fuji Speedway?
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