 |
|
7 Jul 2012, 17:15
|
#16
|
|
Veteran
Join Date: Jun 2012
Posts: 915
|
Quote:
Originally Posted by bio
That's exactly why many of us stopped using Sketchup - way too much pain for the gain you get from other software, like Blender or BTB, with much less fidgeting
Sketchup is a great tool, but it becomes evident rather soon that it wasn't desigend for this kind of use. SBF's designs show that if you're really good at Sketchup, you can do good things - but BTB or Blender will work better with the same amount of effort put into it. And there are things that simply can't be decently done in Sketchup - like track or terrain elevation - while they are easy with BTB or Blender.
... and that is all my opinion only, of course
bio
|
Nice track, Puzzle. I like the idea. Also, thanks for the heads up on BTB and Blender, bio, because I found out that I am disliking Sketchup immensely. I can't get BTB to download on my computer, though. I tried the trial version, but it doesn't work. Could you give me a run-through?
Don't mean to spam on your thread, Puzzle.
|
|
__________________
Vipers for the win at Le Mans!
|
7 Jul 2012, 20:03
|
#17
|
 Race Official
Veteran
Join Date: Jul 2003
Posts: 3,201
|
If you'd like to start a how to/ tutorial thread for BtB and blender, then please do and I'll sticky it, in the same way as the sketch up tutorial.
This post will be removed from this thread as off topic
|
|
__________________
ScotsBrutesFan
AKA Big Al.
International V8 Utes Fanclub
|
9 Jul 2012, 16:57
|
#18
|
|
Veteran
Join Date: Dec 2007
|
Budapest, Hungary, Europe |
Posts: 1,829
|
Quote:
Originally Posted by ScotsBrutesFan
If you'd like to start a how to/ tutorial thread for BtB and blender, then please do and I'll sticky it, in the same way as the sketch up tutorial.
This post will be removed from this thread as off topic
|
Ahhh... Just to think I had a well edited tutorial on both readily available (I made them for another site, but never got around to posting them) on the PC that died on me a couple of weeks back...
bio
|
|
|
10 Jul 2012, 06:17
|
#19
|
|
Rookie
Join Date: Feb 2012
Posts: 69
|
Quote:
Originally Posted by bio
Ahhh... Just to think I had a well edited tutorial on both readily available (I made them for another site, but never got around to posting them) on the PC that died on me a couple of weeks back...
bio
|
please if you can get those back and posted that would be awesome. I have downloaded blender and from my minimal playing around with it I'd guess it would be an awesome tool for alot more than just messing about with fantasy race circuits if only I had the slightest idea what I was doing
|
|
|
10 Jul 2012, 08:36
|
#20
|
|
Veteran
Join Date: Feb 2006
Posts: 3,649
|
Quote:
Originally Posted by bio
Ahhh... Just to think I had a well edited tutorial on both readily available (I made them for another site, but never got around to posting them) on the PC that died on me a couple of weeks back...
bio
|
What's up with your PC man? Is it fixable?/I'd like to play Kyiv (sp?) again...
Selby
|
|
__________________
Run-offs, chicanes, hairpins...
Think you can do better? Let's see it!
Check out the "My Tracks" forum here on Ten-Tenths.
|
13 Jul 2012, 07:04
|
#21
|
|
Rookie
Join Date: Feb 2012
Posts: 69
|
club circuit
this was going to be a tsukuba inspired club circuit but somewhere along the way it became very manfieldish 3600m long
|
|
|
14 Jul 2012, 00:22
|
#22
|
|
Veteran
Join Date: Dec 2007
|
Budapest, Hungary, Europe |
Posts: 1,829
|
Quote:
Originally Posted by Puzzle
please if you can get those back and posted that would be awesome. I have downloaded blender and from my minimal playing around with it I'd guess it would be an awesome tool for alot more than just messing about with fantasy race circuits if only I had the slightest idea what I was doing 
|
The problem is tha my PC that I'm storing all my stuf on seems dead. I'm still hoping though...
bio
|
|
|
14 Jul 2012, 00:24
|
#23
|
|
Veteran
Join Date: Dec 2007
|
Budapest, Hungary, Europe |
Posts: 1,829
|
Quote:
Originally Posted by ECW Dan Selby
What's up with your PC man? Is it fixable?/I'd like to play Kyiv (sp?) again...
Selby
|
We'll see...
bio
|
|
|
14 Jul 2012, 00:26
|
#24
|
|
Veteran
Join Date: Dec 2007
|
Budapest, Hungary, Europe |
Posts: 1,829
|
Quote:
Originally Posted by Puzzle
this was going to be a tsukuba inspired club circuit but somewhere along the way it became very manfieldish 3600m long
|
Sometimes simpler is better - like here. ery simple, but looks very exciting.
bio
|
|
|
14 Jul 2012, 04:50
|
#25
|
|
Rookie
Join Date: Feb 2012
Posts: 69
|
I have checked out a couple of blender tutorials online and one of them mentioned setting a track layout created in another program as a background image and building the layout in blender using the background image as a template. I tried to do this but the only image files that came up in the browse files window were sketchup files and they didn't seem to load  . can you do this? what sort of files can be set as backgrounds in blender? i actually find sketchup really easy for doing track outlines it's just that there are silly little things that keep it from doing anything other than really basic layout, no elevation change designs.
|
|
|
14 Jul 2012, 05:26
|
#26
|
|
Rookie
Join Date: Feb 2012
Posts: 69
|
Quote:
Originally Posted by bio
Sometimes simpler is better - like here. ery simple, but looks very exciting.
bio
|
thanks for the complement! the reason i tried for something tsukuba-esque is that driving that track in a simulator it seems very flowing and it's also seems quite a fast circuit for it's size. this however wound up a bit longer than planned inspite of giving myself what seemed a pretty compact block of space to work with and some of the turns are a bit sharp and hairpiny for my taste.
|
|
|
14 Jul 2012, 09:34
|
#27
|
 Race Official
Veteran
Join Date: Jul 2003
Posts: 3,201
|
Quote:
Originally Posted by Puzzle
I have checked out a couple of blender tutorials online and one of them mentioned setting a track layout created in another program as a background image and building the layout in blender using the background image as a template. I tried to do this but the only image files that came up in the browse files window were sketchup files and they didn't seem to load  . can you do this? what sort of files can be set as backgrounds in blender? i actually find sketchup really easy for doing track outlines it's just that there are silly little things that keep it from doing anything other than really basic layout, no elevation change designs.
|
From memory of previous discussions, it's the full cost version of sketchup that allows exporting designs in different formats, one of which blender likes.
|
|
__________________
ScotsBrutesFan
AKA Big Al.
International V8 Utes Fanclub
|
14 Jul 2012, 10:24
|
#28
|
|
Rookie
Join Date: Feb 2012
Posts: 69
|
Quote:
Originally Posted by ScotsBrutesFan
From memory of previous discussions, it's the full cost version of sketchup that allows exporting designs in different formats, one of which blender likes.
|
hmm may have to take the top shots i have and change them into some sort of file that works with blender? does blender like .PNG files
|
|
__________________
you think thats funny do you hmm? you think it's okay to have a snigger at other peoples misfortune? well I've got something to say to you! YOU ARE A TERRIBLE DISGUSTING HORRIBLE PERSON!!!!!and it's always a pleasure to meet another one of us
|
14 Jul 2012, 18:01
|
#29
|
|
Veteran
Join Date: Dec 2007
|
Budapest, Hungary, Europe |
Posts: 1,829
|
Quote:
Originally Posted by ScotsBrutesFan
From memory of previous discussions, it's the full cost version of sketchup that allows exporting designs in different formats, one of which blender likes.
|
I don't think it would be very beneficial - fidgeting with the altitudes with fully developed tracks can be a PITA with blender. The useful way is to create the trackline, do the elevations on it and only then creating the track and terrain around it.
bio
|
|
|
15 Jul 2012, 03:14
|
#30
|
|
Rookie
Join Date: Feb 2012
Posts: 69
|
the issue I'm having bio is that the tutorial I've found specifically refers to using a track outline drawn in another program and using it as a guide for the render and although sketchup isn't graet at elevation and whatnot it's a nifty little tool for doing track layouts but when I've tried to load image files as background images what magically appears is...
...absolutely nothing.
anyway to give you all an incentive to give me some good suggestions of where I'm cocking up here's the outline for one track I'm really keen to do in blender
Fastest Most Technicalest (anticlockwise)
this stems from reading the fast technical circuits post in purists track design notes thread. to keep the corners quick I set myself a minimum corner radius of ~150m and very few of the turns even come close to that also compound radius was often used with the corners. to give the cars which will undoubtably be going ridiculously fast plenty of room the track width is 50m all around. In terms of elevation change the corner/wonky straight thing runs up into gently rolling hills that the right hand part of the circuit traverses before coming back down onto the start finish straight and the flatter left half of the course
|
|
__________________
you think thats funny do you hmm? you think it's okay to have a snigger at other peoples misfortune? well I've got something to say to you! YOU ARE A TERRIBLE DISGUSTING HORRIBLE PERSON!!!!!and it's always a pleasure to meet another one of us
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|
|
|