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Old 25 Jul 2012, 05:41   #31
MagVanisher
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MagVanisher should be qualifying in the top 10 on the grid
Oh, and BTW... Could you add this section too on the infield, if you don't mind?

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What do you think, will these changes break the 3 mile mark on both the oval part and the infield course?
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Old 25 Jul 2012, 09:35   #32
ECW Dan Selby
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ECW Dan Selby should be qualifying in the top 5 on the gridECW Dan Selby should be qualifying in the top 5 on the grid
I highly doubt it i'm afraid mate.

More issues - the track will not export to rFactor, so it is not playable currently. Very frustrating. My friend is trying to find out what the issue is and i'm trying to troubleshoot, too. Once again, will keep you posted!

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Old 6 Aug 2012, 16:10   #33
BLeeK
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Found yerz finally! ;-)
Export problem could be a naming conflict in rFactor as I've got a working upload from those files...
If you wish to test the work so far try this; http://www.mediafire.com/?lpsb2073gcsvps0
It's still missing the outter old section & I had to bring down the 'middle' road a bit so that I could get a smooth enough transition to join the 'Inner' road at the 4th intersection (2nd currently)
I was thinking the track feels as though the old section should be slightly higher down that back strait looking down on the others, Just been chatting with Dan else where so now I can get on with doing that job as he agrees.
Im loving where the road joins & there's a slight lip where it meets the camber at the first & last turns-Im sure you will too, just as one of the others now makes a cool ever tightening intersection I'll let you know about the extra bits in a few days time.
Oh, & be carefull at the moment, there's NO objects of any sort, just minimal terrain & very basic pits to get it going.
There is a working AI line too.
Have fun & tell me what you think!

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Old 6 Aug 2012, 22:45   #34
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Originally Posted by BLeeK View Post
Export problem could be a naming conflict in rFactor[/URL]
Unfortunately, it can be a lot of other things, too... rFactor sometimes just doesn't feel like accpeting tracks files exported from BTB, for no apparent reason... Happened to me, too, a lot of times.

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Old 7 Aug 2012, 02:58   #35
BLeeK
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This Export version works on my PC, I'll rename though the next Export All_ways_Fuiji & see if anyone else is still having troubles.
If there's no troubles afterwards then I can pass this over to Dan to finish the terrain & decorations/furniture while I get back to some other projects Ive got here & need to clear out of my overfull projects folder.
I'll keep that last link active right up until I upload the full version so go for a test spin & see what you think folks.
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Old 7 Aug 2012, 03:30   #36
MagVanisher
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Say, can you convert it to GTR 2 if possible so I can test it?
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Old 7 Aug 2012, 06:57   #37
BLeeK
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Once Ive got the 2 pieces of the old outter loop stitched in then yeah sure.
After installing BTB Evo I can just drop the Pro versions project file in, change the material names & Export....
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Old 7 Aug 2012, 09:00   #38
ECW Dan Selby
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ECW Dan Selby should be qualifying in the top 5 on the gridECW Dan Selby should be qualifying in the top 5 on the grid
Yep, this sounds good for all parties, Lee Nice one dude!

Mag, this is the pal i've been referring to!

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Old 14 Aug 2012, 18:55   #39
BLeeK
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All-righty, All Ways Fuiji has now been Exported into;
rF- http://www.mediafire.com/?98mj47muyr6b6qe

AND

GTR2- http://www.mediafire.com/?m9yci7g4k70lwsx

There's still only 3panels/7meters of terrain on each side of the road as Im leaving the rest for Dan to build.
If I find time between building my own version of Complex String & Stotfold Village (my immediate projects) as well as getting on with the whole reason I started building tracks, my 84km/52mile mutha called Bungonia, I might even build a version of my own of it-which should be interesting as I've never seen it in real life (video clips) & barely took an interest of it besides passing licenses in Gran Tourismo! LoL
Let me know what you think, I can still change some bits without disturbing the joins.
I haven't really done much with the bits I added so the old section is still fairly flat-as mentioned-I don't really know HOW it's supposed to go/flow....
There's working AI but fast path is barely fast
I'll keep both files up on my account until Dan is ready with another

(BTW, I dont have GTR2 so Im unable to test & Ive never Exported for it before!)
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Old 15 Aug 2012, 12:44   #40
MagVanisher
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Tested out Fuji today, but it seems that the turns for the outfield needs to be banked as it should be.

Also, the backstretch needs to be straight. That's my feedback so far...
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Old 15 Aug 2012, 18:14   #41
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I followed the drawing underneath as closely as possible in regards to the back strait.
It was a balancing act combining it all to get it to line up....
If it had've been me starting the project from scratch (and I wouldn't have as short circuits aren't really my fortay[spelling?]), I would have laid out the old circuit first....
As for cambers, Im sure Dan will be able to sort that out easily enough without disturbing the intersections as he's already done a bloody marvelous job cambering the new & add-on sections of the track!
Possibly if I knew the track I might've been able to do a better job....
I like how the lip at the last & first turns kicks the car about a little, are you happy with the joins themselves?
I just sorta did it the only way I could see that it could be done, perhaps if I was a more experienced builder I could have done them differently....
Im still waiting to hear back from Dan about his thoughts on it but I think he's a little busy at the moment.

Errr...just checked my Mediafire account & it says there's been no downloads of the current files....
How did you test it? LoL
Don't worry, your description sounds about spot-on to me it must be a lag at Mediafire...
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Old 15 Aug 2012, 19:09   #42
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Tried the GTR2 version. Works fine in day and night although night is scary with a very fast T1 and only your headlights to find it!!! As for the track itself, It is really good. It has a really nice mix of fast and technical corners with nothing too stop-start. It also has a nice flow. The joins are also well done. They're slightly bumpy but that just adds to the challenge, I wouldn't change them.
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Old 16 Aug 2012, 05:50   #43
MagVanisher
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Originally Posted by BLeeK View Post
I followed the drawing underneath as closely as possible in regards to the back strait.
It was a balancing act combining it all to get it to line up....
If it had've been me starting the project from scratch (and I wouldn't have as short circuits aren't really my fortay[spelling?]), I would have laid out the old circuit first....
As for cambers, Im sure Dan will be able to sort that out easily enough without disturbing the intersections as he's already done a bloody marvelous job cambering the new & add-on sections of the track!
Possibly if I knew the track I might've been able to do a better job....
I like how the lip at the last & first turns kicks the car about a little, are you happy with the joins themselves?
I just sorta did it the only way I could see that it could be done, perhaps if I was a more experienced builder I could have done them differently....
Im still waiting to hear back from Dan about his thoughts on it but I think he's a little busy at the moment.

Errr...just checked my Mediafire account & it says there's been no downloads of the current files....
How did you test it? LoL
Don't worry, your description sounds about spot-on to me it must be a lag at Mediafire...
Well, you may try using an existing Fuji Speedway from either GTR2 or rFactor as a basis. Then, add the oval outfield and modify the existing infield track according to the new layout.
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Old 9 Sep 2012, 13:01   #44
MagVanisher
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Say, any updates on this?
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Old 15 Sep 2012, 03:46   #45
BLeeK
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As mentioned before, I think Dan is a little busy lately & to be honest, my time for spending on track builds is limited...
I only signed on for the joining of the tracks as I have close to a dozen projects of my own & other peoples already that Im trying to get through of which only 2 are 'normal' race circuits, one a 'classic' (Port Wakefield South Australia 1.3mile lap) & my own interpretation of Complex String from Gran Tourismo3.
My other projects are Bungonia (84km lap), Peel-Bathurst (1927/22mile lap), Hartley Vale (1918-37 6km lap) as well as finishing an AIW for Mt Arrowsmith (47.5km) & re-working Cannonball Run with 5 separate routes of upto 87km's, & another 'love-job' of an English Village for a Rally stage as well as several 'experiments' AND hoping to start on Port Kembla (4km lap) sometime in the next few months...
IF Dan still hasn't carried on with this by the time I get a few of them finished, then I will take another look at the project....
After all, it was his 'baby' & having seen some of his other work Im sure he's the best man for this project...
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