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Old 15 Jul 2012, 05:02   #31
Puzzle
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I seem to have omitted a key detail it is 12.34 km long
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Old 15 Jul 2012, 11:37   #32
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.

anyway to give you all an incentive to give me some good suggestions of where I'm cocking up here's the outline for one track I'm really keen to do in blender
I'd definitely suggest BTB instead. It's also free for - don't remember - 2 weeks? And it's easier to use, has good tutorial videos and does the conversion to playable formats - something you have to use another software for with Blender (I uses TrackEd, another free software). BTB will give you much more pleasant results with less effort and time Believe me, I used to do tracks in Blender/TrackEd for a couple of years, I really knew all the ropes and whistles there were to know - it was for a reason I switched to BTB

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Old 21 Jul 2012, 11:43   #33
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I was watching some youtube footage of the local production gt class and at their teretonga round they had a fantastic battle between two cars where one got away from the other on the straight away but was usually caught and past on the twisty bits before the end of the lap. it's my understanding that in most places some sort of classwhich allows a diverse range of machinery is a club racing staple so if a circuit id being built and to some degree it can be anticipated that such a class will race their alot then having distinct power and tight sections may help to create battles for position between cars that are fairly even over a lap but differ greatly between sectors which will of course create more interest for competitors and spectators.

which is the idea behind my second club circuit study 2.6 km anticlockwise
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Old 28 Jul 2012, 10:24   #34
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this course runs through the alexandria and hataitai park area as it would need some of the existing roads widened and some walkway converted to road i'm not putting it in the parklands thread 2.77 km
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Old 29 Jul 2012, 11:02   #35
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this course runs through the alexandria and hataitai park area as it would need some of the existing roads widened and some walkway converted to road i'm not putting it in the parklands thread 2.77 km
I like it. The top section seems great, like those true classic not-straight-but-very-fast sections. Instant classic.

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Old 30 Jul 2012, 07:16   #36
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top bit is alexandria rd and it's been used for hillclimbing for years i think Denny Hulme used to race up there it's part of the reason i choose it.
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Old 2 Aug 2012, 02:40   #37
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this course runs through the alexandria and hataitai park area as it would need some of the existing roads widened and some walkway converted to road i'm not putting it in the parklands thread 2.77 km
I like it a lot! Good job incorporating a rather small park into what seems would be a very challenging, enjoyable, successful race track.
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Old 2 Aug 2012, 08:59   #38
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this is intended to be a fairly fast flowing circuit with the option to split the track in two and to also cater to oval racing (though the oval would be flatish) 3.9km for the full circuit and the oval is 2.3km
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Old 18 Aug 2012, 02:48   #39
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big long course, 8 km, anticlockwise. just so this thread doesn't sit dead for too long may have to get btb but don't think I'll go for paid version after 2 weeks wouldn't have much need for it in terms of making tracks for sims.
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Old 19 Aug 2012, 14:56   #40
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big long course, 8 km, anticlockwise. just so this thread doesn't sit dead for too long may have to get btb but don't think I'll go for paid version after 2 weeks wouldn't have much need for it in terms of making tracks for sims.
I think there's no eral reason to make it that long.

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